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VIM Adventures is an online game based on VIM's keyboard shortcuts (commands, motions and operators). It's the 'Zelda meets text editing' game. It's a puzzle game for practicing and memorizing VIM commands (good old VI is also covered, of course). It's an easy way to learn VIM without a steep learning curve.

You play a blinking cursor appearing one day in a semi text based world of Textland inhabited by little people but ruled by bugs. You soon discover that your arrival was foretold by an old prophecy and that you're expected to restore order to the world (in case you didn't make it to level 2 yet...).

You start the game with only the ability to move up, down, left, and right. As you progress, you talk to people and collect items and keyboard buttons. Each keyboard button adds to the set of commands you can give the cursor, until you master VIM.

You can also perform operations such as login, load and save game and others using the in-game menu at the bottom of the screen. For a complete list of commands you can type in the command line mode, please type ':help :' (without the quotes).

These instructions are all you need to know. Hints scattered throughout the game help you and ease the learning process. You can't advance to the next level until you master a skill!

The little people of Textland have a lot of helpful tips to share so make sure you talk with each and every one by bumping into them.

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In addition, every time you pick up a keyboard key, an explanation of what the key does and how it should be used is displayed. This window can be closed using ESC (as any other window in this game) and you can walk through the example using the '+' and '-' keys. You can get help on additional keys using the syntax ':help {char}' by replacing {char} with the character or word you would like to get help on. You can also type a topic such as 'registers' or 'text-objects' to get help on that topic. See below for a full list of possible arguments for the :help command.

Nov 30, 2020 Players have the abilities to choose the difficulty in the initial game set-up. A wide variety of factors from opponent's artificial intelligence to the amount of rewards received is controlled by the difficulty. 1 List of difficulties 2 Difficulty bonuses 2.1 Resource production 2.2 Combat and XP scaling 2.3 Research boosts 2.4 Starting units 2.5 Barbarian camp gold This is a list of. Sep 22, 2018 Actually, the game's not balanced on satndard speed at all. Some civs are OP - for instance, I nver use Congo in any game. I think what he means is that the developers try to balance around standard speed, its their main focus and the pace they consider the best to play. 123 likes 2 talking about this. Hello Viewers Welcome VI Game Zone What's on our channel - Android Games - Mobile games - Gameplay trailer - game walkthrough - latest released. Already the foundation upon which Ys: The Oath in Felghana and Ys Origin would later be built, this version of Ys VI: The Ark of Napishtim comes equipped with an original translation and brand new, entirely unique gameplay features such as the addition of a super hardcore “Catastrophe Mode” for fans of the later titles, full widescreen.

If you don't remember which keys you collected so far, or need to refresh your memory a little, you can click on the keyboard icon in the in-game menu, or type ':keyboard' to see a keyboard with your current available keys highlighted. Clicking or pressing on a key will show a short description of its function.

Stuck in the game and don't know how to proceed? Can't find that key or complete a text? Check out the VIM Adventures facebook page or send us a question to .

The following characters, commands and topics can be used after the :help command:
h j k l : w W e E b B x X r d dd D ~ 0 ^ $ f F t T ; , % z zt zz zb g gg G 1 2 3 4 5 6 7 8 9 count [count] * # n N p P ' y yy Y registers :reg ' '- '_ '0 '1 '2 '3 '4 '5 '6 '7 '8 '9 'a 'b 'c ... 'x 'y 'z 'A 'B 'C ... 'X 'Y 'Z i I a A c cc C s S o O word WORD sentence paragraph { } ( ) [{ ]} [( ]) . text-objects aw iw aW iW as is ap ip a[ a] i[ i] a( a) i( i) a< a> aB iB ab ib i< i> at it a{ a} i{ i} a' i' a' i' a` i` H M L nu nonu nu! nonu! / ? ` ' m :marks :delm :delmarks :delm! :delmarks! undo u :undo CTRL-R :redo redo

Players have the abilities to choose the difficulty in the initial game set-up. A wide variety of factors from opponent's artificial intelligence to the amount of rewards received is controlled by the difficulty.

  • 2Difficulty bonuses

List of difficulties[editedit source]

This is a list of difficulties from easiest to hardest:

Vi Gamepedia

  • Settler - Easiest
  • Chieftain
  • Warlord
  • Prince - Default
  • King
  • Emperor
  • Immortal
  • Deity - Hardest

Difficulty bonuses[editedit source]

At higher difficulty settings, the AI begins to receive bonuses to help give them advantage over the player. The tables below detail these bonuses.

Resource production[editedit source]

Resource Production
Difficulty Science AI Bonus Culture AI Bonus Production AI Bonus Gold AI Bonus Faith AI Bonus

Combat and XP scaling[editedit source]

Combat and XP Scaling
DifficultyCombat AI BonusCombat Player BonusUnit XP AI BonusUnit XP Player Bonus

Research boosts[editedit source]

Research Boosts
DifficultyFree Tech Boosts AI BonusFree Civics Boosts AI Bonus

Starting units[editedit source]

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AI Starting Units
King121 (When a district is built)

Video Game High School

Note: City States always only get 1 Settler and 2 Warriors

Barbarian camp gold[editedit source]

Barbarian Camp Gold
Difficulty Gold Received
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