Rise And Fall Gathering Storm

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Civilization VI: Gathering Storm
Developer(s)Firaxis Games
Publisher(s)2K Games
SeriesCivilization
Platform(s)Microsoft Windows, macOS, Linux, Nintendo Switch, PS4, Xbox One, Android
ReleaseFebruary 14, 2019
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Sid Meier's Civilization VI: Gathering Storm is the second official expansion pack for the turn-based strategyvideo gameCivilization VI. It was released on February 14, 2019, about a year after the release of the first expansion Civilization VI: Rise and Fall. It is available for Microsoft Windows, macOS and Linux.[1] The expansion adds new features, civilizations, leaders and wonders. It received generally positive reviews upon release.

An CIV 6 Tier List including both the Rise & Fall as well as the Gathering Storm expansions. Find the best nations and leaders and conquer the world. On July 24, 2019, Aspyr released Civilization VI: Rise and Fall expansion for iOS. On September 24 2019, Aspr confirmed that Rise and Fall would be ported along with Gathering Storm to the Nintendo Switch, Microsoft Xbox One and PlayStation 4, due for release November 22 2019.

Rise and fall or gathering storm

Gameplay[edit]

The focus of the Gathering Storm expansion is improving the game world with the weather and how human action affects it in the last eras of the game. The player has to face how their environment changes over time, whether randomly or as a consequence of their environmental decisions.[2]

The expansion introduces natural disasters in the form of volcanic eruptions, river floods, rising sea levels, hurricanes, dust storms, blizzards, tornadoes, and droughts.[3] Players are given ways to mitigate these by building improvements such as dams or sea barriers. Additionally, some of these events can be beneficial to players; for example, after river floods and volcanic eruptions, affected tiles may have their yields increased. The frequency of these events is affected by a new climate system. Late-game buildings can have their effectiveness improved by providing with the new power resource, which can be obtained by burning resources such as coal and oil. However, doing so will increase CO2 levels in the atmosphere, increasing the frequency of disasters.[3] Players are also able to research green power alternatives such as solar, wind and geothermal power stations.[3] The Future Era returns by adding new Technologies and Civics that will be unlocked randomly.[3]

Fall

World generation is also changed: new terrain features, geothermal fissures and volcanoes, spawn along mountain ridges separating continents, and floodplains now spawn in larger clusters exclusively along rivers.[3] Mountain ranges, rivers, volcanoes and deserts are now named after the civilization that discovered them.[3] For example, a river discovered by the English might be named the Thames, whereas one discovered by the French could be named the Seine.

Diplomacy is also revamped, with the Diplomatic Victory condition and World Congress from previous games returning with the difference that you will need to accrue a certain number of Diplomatic Victory Points that can be earned in various ways[3] and you will have to win votes multiple times, showing the diplomatic leadership in the different eras, in order to achieve diplomatic victory.[2] The way in which votes are influenced are called Favors, which can increase the weight of your vote. The new Favor currency and a new Grievances system replace the base game's Warmonger score.[3] The World Congress brings the players a lot more control over building resolutions from different components the way you might a peace treaty, and the international community votes on whether or not your resolution is carried in the session of the World Congress.[3]

A number of systems from the base game and the previous expansion Rise and Fall have been tweaked, including the addition of more Historic Moments, a new Governor, improvements to the espionage system and changes to the science and culture victory conditions.[2]

Rise

Nine new leaders and eight new civilizations were also introduced, alongside a variety of new units, natural and world wonders, a new technology and civics era and two new scenarios - The Black Death and War Machine, based on the 14th century pandemic of the same name and the WWI German-French conflict in Belgium respectively.[2]

Civilization Rise And Fall Gathering Storm

New civilizations include among others:

Book
  • Hungary, led by Matthias Corvinus, who specializes in levying units from city-state allies;[4]
  • the Māori, led by Kupe, who uniquely start off at sea and are encouraged to preserve the natural environment;[5]
  • Canada, led by Wilfrid Laurier, which has unique units and abilities within cold climate tiles;[6]
  • the Inca, led by Pachacuti, who gain unique benefits in relation to mountains;[7]
  • Mali, led by Mansa Musa, which can generate great deals of wealth from deserts and trading routes;[8]
  • Sweden, led by Kristina, who receives benefits to culture and tourism as well as great people;[9]
  • the Ottoman Empire, led by Suleiman, with abilities and units to support sieging of cities,[10]
  • Phoenicia, led by Dido, with numerous benefits from ocean tiles and the ability to move their capital city freely.[11]
  • A unique leader, Eleanor of Aquitaine, can serve either as the leader of the English or French, and takes loyalty from cities near her Great Works.[12]

Reception[edit]

Aggregate score
AggregatorScore
Metacritic80/100[13]

Gathering Storm received generally positive reviews from critics according to review aggregatorMetacritic.[13]

Accolades[edit]

The game was nominated for 'Best Original Choral Composition' and 'Best Original Soundtrack Album' at the 18th Annual G.A.N.G. Awards,[14] for 'Game Beyond Entertainment' at the 16th British Academy Games Awards,[15] and for 'Video Game Score of the Year' at the ASCAP Composers' Choice Awards.[16]

References[edit]

  1. ^'Sid Meier's Civilization VI: Gathering Storm Available February 14, 2019'. Yahoo! Finance. November 21, 2018. Retrieved December 8, 2018.CS1 maint: discouraged parameter (link)
  2. ^ abcdScott-Jones, Richard (November 21, 2018). 'The full Civilization 6: Gathering Storm interview'. PCGamesN. Retrieved January 9, 2019.CS1 maint: discouraged parameter (link)
  3. ^ abcdefghiHafer, T.J. (November 20, 2018). 'Civilization 6: Gathering Storm will introduce disasters and player-created climate change'. PC Gamer. Retrieved January 9, 2019.CS1 maint: discouraged parameter (link)
  4. ^Brown, Fraser (November 28, 2018). 'Civilization 6: Gathering Storm's Hungary makes friends so it can crush enemies'. PC Gamer. Retrieved December 11, 2018.CS1 maint: discouraged parameter (link)
  5. ^Bailey, Dustin (December 4, 2018). 'The Maori join Civ 6: Gathering Storm, and they start the game at sea'. PCGamesN. Retrieved December 11, 2018.CS1 maint: discouraged parameter (link)
  6. ^Chalk, Andy (December 11, 2018). 'Canada in Civilization 6 has hockey rinks, Mounties, and has to declare war politely'. PC Gamer. Retrieved December 11, 2018.CS1 maint: discouraged parameter (link)
  7. ^'The Incan Empire Moves Mountains in Civilization 6: Gathering Storm'. sludgefeed.com. December 18, 2018. Retrieved December 21, 2018.CS1 maint: discouraged parameter (link)
  8. ^Scott-Jones, Richard (January 8, 2019). 'Mali is coming to Civilization 6 and will have more money than you'. PCGamesN. Retrieved January 8, 2019.CS1 maint: discouraged parameter (link)
  9. ^Brown, Fraser (January 16, 2019). 'Civilization 6: Gathering Storm's Sweden lets everyone fight over Nobel Prizes'. PC Gamer. Retrieved January 16, 2019.CS1 maint: discouraged parameter (link)
  10. ^Scott-Jones, Richard (January 22, 2019). 'The Ottomans arrive in Civilization 6 to beat you up and build cannons'. PCGamesN. Retrieved January 22, 2019.CS1 maint: discouraged parameter (link)
  11. ^Brown, Fraser (January 29, 2019). 'Weather Civilization 6's Gathering Storm as the nautical Phoenicians'. PC Gamer. Retrieved January 29, 2019.CS1 maint: discouraged parameter (link)
  12. ^Scott-Jones, Richard (February 5, 2019). 'Eleanor of Aquitaine is coming to Civilization 6 to take your cities (peacefully)'. PCGamesN. Retrieved February 5, 2019.CS1 maint: discouraged parameter (link)
  13. ^ ab'Sid Meier's Civilization VI: Gathering Storm for PC Reviews'. Metacritic. CBS Interactive. Retrieved February 19, 2020.CS1 maint: discouraged parameter (link)
  14. ^Wilson, Kelly (February 13, 2020). 'Game Audio Network Guild Announces 18th Annual G.A.N.G. Award Nominees'. The Hype Magazine. Retrieved February 28, 2020.CS1 maint: discouraged parameter (link)
  15. ^Stuart, Keith (March 3, 2020). 'Death Stranding and Control dominate Bafta games awards nominations'. The Guardian. Retrieved March 5, 2020.CS1 maint: discouraged parameter (link)
  16. ^'Vote in the 2020 ASCAP Composers' Choice Awards'. American Society of Composers, Authors and Publishers. May 7, 2020. Retrieved May 26, 2020.CS1 maint: discouraged parameter (link)

External links[edit]

Rise And Fall Gathering Storm Switch

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Civilization_VI:_Gathering_Storm&oldid=1015593903'

Rise And Fall Vs Gathering Storm

Aspyr is the team that brought Civilization VI to Switch, and it seems they aren't done with the game yet. The team made some comments over on the Switch subReddit confirming the 'Rise and Fall' and 'Gathering Storm' DLC packs for Switch, but then removed the info shortly thereafter. It seems this is a case of Aspyr announcing details before the publisher was ready.

While we wait for the official confirmation, check out details on both DLC packs below.

Rise and Fall

Civilization VI is a game about building an empire to stand the test of time, and the Rise and Fall expansion brings new choices, strategies, and challenges for players as they guide a civilization through the ages. Can you inspire the Loyalty of people around the world, or will you lose cities to your rivals? Will you establish a Golden Age for your civilization, or be mired in a Dark Age? In Civilization VI: Rise and Fall, you truly become a leader for the ages.

Successful leadership of a civilization can send it into a prosperous Golden Age, but falling behind can usher in a Dark Age. Respond well to the challenges of a Dark Age, and your civilization can rise again into renewal with a Heroic Age.

Encourage the Loyalty of your citizens to keep your borders intact, or inspire Loyalty among other civilizations to expand your empire. World borders continually shift and change as Free Cities emerge from empires, and neighbors compete for the Loyalty of cities across the map.

With the new the Governor system, players are able to further customize and specialize their cities, as well as react to the new challenges of Dark Ages and Loyalty. Each of the seven unique governors has its own promotion tree, and lends itself to different playstyles and strategies.

In addition to these new systems, Civilization VI: Rise and Fall introduces eight new civilizations and nine new leaders. Eight new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements. There are more ways than ever before to build, conquer, and inspire.

Gathering Storm

In Gathering Storm, the second expansion to Civilization VI, the world around you is more alive than ever before.

Chart a path to victory for your people by developing new advanced technologies and engineering projects and negotiating with the global community in the World Congress on critical issues.

The choices you make in the game will influence the world ecosystem and could impact the future of the entire planet. Natural disasters like floods, storms, and volcanoes can pillage or destroy your Improvements and Districts – but they may also refresh and enrich the lands after they pass.

In addition to these new systems, Civilization VI: Gathering Storm introduces eight new civilizations and nine new leaders. Seven new world wonders can be constructed, as well as a variety of new units, districts, buildings, and improvements.

ENVIRONMENTAL EFFECTS

Volcanoes, storms (blizzards, sand storms, tornados, hurricanes), climate change, floods, and droughts.

POWER AND CONSUMABLE RESOURCES

Strategic resources play an additional role in Gathering Storm. These resources are now consumed in power plants to generate electricity for your cities. Initially you’ll be powering your most advanced buildings by burning carbon-based resources like Coal and Oil, but renewable energy sources also unlock as you progress to current-day technologies. Your choices about resource usage will directly affect the world’s temperature and can cause melting ice caps and rising sea levels.

ENGINEERING PROJECTS

Shape the world around your empire to overcome unfavorable land conditions by making improvements like canals, dams, tunnels and railroads. When settling cities, consider the flood risk to coastal lowland areas, but keep in mind that in the late-game, new technologies like Flood Barriers can be used to protect these tiles.

WORLD CONGRESS

Make your voice heard among the other leaders of the world. Earn Diplomatic Favor through Alliances, influencing city-states, competing in World Games, and more. Use Diplomatic Favor to extract promises from other leaders, vote on Resolutions, call a Special Session to address an emergency, and increase the weight of your votes in your quest to achieve the new Diplomatic Victory.

21st CENTURY TECHNOLOGIES & CIVICS

A new era has been added to the Technology and Civics trees. Combat new environmental effects with speculative ideas such as relocating your population out to seasteads and developing technologies to recapture carbon emissions.

Rise And Fall Included In Gathering Storm

NEW LEADERS AND CIVS

Nine new leaders from eight new civilizations are introduced. Each brings unique bonuses and gameplay, as well as a total of nine unique units, four unique buildings, three unique improvements, two unique districts and one unique governor.

NEW SCENARIOS

The Black Death: The Black Death ravaged Europe and western Asia in the mid-14th century, killing a greater share of the population than any other event in world history. The pandemic killed millions, ruined economies, upended political dynasties and transformed the face of the Western world. Your task is to lead your nation through the calamity: keep your population alive, your economy strong, and your faith unshaken amidst a world of terror and desperation.

War Machine: At the outset of WWI, the German Imperial Army had a daring plan: invade neutral Belgium and then rush the French heartland before they could mobilize to resist. If successful, the German forces would capture Paris within a month and end their resistance forever. In counter, the French command prepared Plan 17, an all-out onslaught designed to meet and stop a German offensive. When war was declared, both armies swung into motion and set up one of the most incredible and shocking military campaigns in world history. In this multiplayer scenario, players take the side of one of these two great powers at this same precipice. As Germany, your task is to capture Paris. As France, your task is to prevent its capture. The clock is ticking, and the enemy is moving. Advance!

MORE NEW CONTENT

Seven new world wonders, seven natural wonders, 18 new units, 15 new improvements, 9 new buildings, 5 new districts, 2 new city sets, 9 new techs and 10 new civics have been added.

IMPROVED GAMEPLAY SYSTEMS

Rise And Fall Or Gathering Storm

The Espionage system has been enhanced with new options, the Culture and Science Victories have been updated, new Historic Moments have been added, and additional improvements have been made to other existing systems.