New Civ 6 Expansion

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Civilization IV (also known as Sid Meier's Civilization IV) is a 4x turn-based strategy computer game and the fourth installment of the Civilization series, and designed by Soren Johnson under the direction of Sid Meier and his video game development studio Firaxis Games. Sid Meier's Civilization V: Gods & Kings is the first official expansion pack for the turn-based strategy video game Civilization V.It was released on June 19, 2012 in North America, and on June 22, 2012 in the rest of the world. Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. Coming to PC on October 21, 2016.

Civilization V: Gods & Kings
Developer(s)Firaxis Games
Publisher(s)2K Games(Windows)
Aspyr(OS X, Linux)
Designer(s)Ed Beach
Platform(s)Microsoft Windows, Mac OS X, Linux,
Cloud (OnLive)
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer

Sid Meier's Civilization V: Gods & Kings is the first official expansion pack for the turn-based strategyvideo gameCivilization V. It was released on June 19, 2012 in North America, and on June 22, 2012 in the rest of the world.[1] It adds both religion and espionage mechanics to the game as well as reworking the combat and diplomacy features.[2] It is available either in disc form or as download content via Steam.


New Civ 6 Expansion

Gods & Kings includes 27 new units, 13 new buildings, nine new wonders, two new eras, and nine new playable civilizations. A new religion mechanic featuring a 'faith' resource allows players to found their own religion which they can grow into a 'world-spanning fully customized religion.' Diplomacy has been reworked to include espionage, foreign embassies, and new types of city-states (religious and mercantile). City-states also feature a new quest system and strategic importance. Additionally, the combat system has been re-worked to include smarter AI, an expanded early modern era, and enhanced naval combat featuring Great Admiral and melee naval units. Gods & Kings adds an additional 52 Steam achievements to Civilization V.[3]

Three new scenarios are included in the expansion: 'Fall of Rome', focusing on the decline of the Roman Empire; 'Into the Renaissance', focusing on religion in the Middle Ages into the Renaissance era; and 'Empires of the Smoky Skies', a Victoriansteampunk scenario.[4]

Gods & Kings reintroduces a religion mechanic to the series. Players are able to found a religion and customize its various beliefs, resulting in differing in-game benefits, through the cultivation of a 'faith' resource similar to how culture and science already function in the game. The use of Great Prophet, missionary, and inquisitor units also allows players to spread and control their chosen religion. Religion will feature prominently in the first two-thirds of the game, affecting diplomacy and international relations, but its effect will taper off as players approach the modern era. Gods & Kings includes eleven religions: Buddhism, Christianity, Confucianism, Hinduism, Islam, Judaism, Shinto, Sikhism, Taoism, Tengrism and Zoroastrianism. However, the player has the option to rename a religion as they wish.[5][6][7]

Espionage in Gods & Kings can be used to invade rival civilizations as well as city-states. Spies are capable of stealing technology, rigging elections, performing reconnaissance, as well as various other espionage missions available in previous Civilization games. Unlike in previous games, however, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline. Additionally, unlike in past games, spies can gain levels by successfully performing a mission, just as combat units gain experience whenever they engage in a battle and succeed. Captured spies can also reveal information to the opposing civilization. The espionage system is designed to take effect just as the religion system begins to taper off. As such, spies are not available until the Renaissance era.[5][6][7]

The expansion includes nine new playable civilizations and leaders: William I of the Netherlands,[8]Boudicca of the Celts, Pacal the Great of the Maya, Dido of Carthage,[9]Theodora of Byzantium, Attila of the Huns, Maria Theresa of Austria,[10]Haile Selassie of Ethiopia, and Gustavus Adolphus of Sweden.[11] Additionally, Isabella of Spain, previously released as DLC for Civilization V, is included with the expansion along with the nine new playable civilizations.[4]


Aggregate score
Metacritic80/100 (53 reviews)[12]
Review scores
Giant Bomb[14]

Early reviews on the game were positive, with a score of 80 out of 100 on review aggregator Metacritic, based on 53 reviews.[12]

IGN stated that the expansion 'enhances the base game immensely, so much so that I can't imagine playing Civilization V without it', and concludes that 'longtime Civ fans and newcomers alike have plenty of reason to go forth and find faith in Gods and Kings', giving it a score of 9 out of 10.[15]Forbes called it 'a terrific expansion - and as addictive as ever', praising the reintroduction of both religion and espionage to the series.[16]The Escapist said that 'more than just additional civs, units and technologies, Gods & Kings brings whole new systems to Civ V's turn-based design which force you to rethink old strategies', awarding the game with a four and a half stars out of five.[17]The Verge praised especially the new religion mechanics, stating its superiority to the previous Civilization IV: 'it's not the half-assed pick from a list and watch the game do stuff that doesn't matter religion system in Civilization IV. (...) It adds a new layer to world interactions and provides just one more way to conquer the world.'[18]

A less enthusiastic opinion came from GameSpy, which criticized espionage for its reduced importance in the overall gameplay and stated that the expansion bears little difference from its core game, giving it a three and a half stars out of five.[19]


  1. ^ abcLaabs, Greg (April 5, 2012). 'Civilization V: Gods & Kings Releases June 19'. 2K Blog. 2K Games. Retrieved April 5, 2012.CS1 maint: discouraged parameter (link)
  2. ^Laabs, Greg (February 16, 2012). 'Civilization V Expansion Pack Announced!'. 2K Blog. 2K Games.
  3. ^'Gods & Kings Achievements'. Take-Two Interactive Software. Retrieved May 29, 2012.CS1 maint: discouraged parameter (link)
  4. ^ abShirk, Dennis. '2K - PAX 2012 Stream - Day 1 (Friday)'. Retrieved 2013-11-22.CS1 maint: discouraged parameter (link)
  5. ^ abSchreier, Jason (February 16, 2012). 'Gods, Spies Take Center Stage In Civilization V Expansion'. Kotaku. Retrieved February 24, 2012.CS1 maint: discouraged parameter (link)
  6. ^ ab'Religion and More Return to Civilization V'. IGN. February 16, 2012. Retrieved June 7, 2020.CS1 maint: discouraged parameter (link)
  7. ^ abMcGee, Maxwell (2012-02-16). 'Gods & Kings Brings Big Changes to Civilization V'. GameSpot. Retrieved 2012-02-24.CS1 maint: discouraged parameter (link)
  8. ^'Netherlands civilization'. August 16, 2018.
  9. ^'Carthage civilization'. August 16, 2018.
  10. ^'Austria civilization'. August 16, 2018.
  11. ^'Sweden civilization'. August 16, 2018.
  12. ^ ab'Sid Meier's Civilization V: Gods & Kings for PC Reviews, Ratings, Credits, and More - Metacritic'. Metacritic. Retrieved 2012-07-06.CS1 maint: discouraged parameter (link)
  13. ^Kelly, Kevin (2012-06-25). 'Sid Meier's Civilization 5: Gods and Kings Review for PC'. G4. Retrieved 2012-06-25.CS1 maint: discouraged parameter (link)
  14. ^Navarro, Alex (2012-06-18). 'Sid Meier's Civilization V: Gods & Kings Review'. Giant Bomb. Retrieved 2012-06-18.CS1 maint: discouraged parameter (link)
  15. ^ abGallegos, Anthony (2010-06-19). 'Civilization V Review'. IGN. Retrieved 2020-06-07.CS1 maint: discouraged parameter (link)
  16. ^David M. Ewalt (2012-04-18). 'Civ Gets Good With God In Civilization V: Gods & Kings'. Forbes. Retrieved 2012-07-06.CS1 maint: discouraged parameter (link)
  17. ^Civilization V: Gods & Kings Review. 'Civilization V: Gods & Kings Review'. The Escapist. Retrieved 2012-07-06.CS1 maint: discouraged parameter (link)
  18. ^Pitts, Russ (2012-06-18). ''Civilization V: Gods & Kings' review: manifested destiny'. The Verge. Retrieved 2012-07-06.CS1 maint: discouraged parameter (link)
  19. ^'GameSpy: Civilization V: Gods & Kings Review - Page 1'. Retrieved 2012-07-06.CS1 maint: discouraged parameter (link)

External links[edit]

Retrieved from ''
Civilization VI: Rise and Fall
The key art piece of Rise and Fall, depicting Discobolus, continuing the statue motif of Civilization VI
Developer(s)Firaxis Games
Publisher(s)2K Games, Aspyr[1]
Designer(s)Anton Strenger
Platform(s)Microsoft Windows, macOS, iOS, Linux, Nintendo Switch, Xbox One, PlayStation 4, Android
ReleaseFebruary 8, 2018[2]
Genre(s)Turn-based strategy, 4X
Mode(s)Single-player, multiplayer
Is civ 6 expansion worth it

New Civ 6 Expansion

Sid Meier's Civilization VI: Rise and Fall is the first official expansion pack for the turn-based strategyvideo gameCivilization VI. Released on February 8, 2018, the expansion adds new features, civilizations, and leaders.[2]


Civ 6 Newest Expansion

The focus of the Rise and Fall expansion is to add mechanics that emulate the potential for civilization's rise then collapse due to a number of factors. The player will be challenged in how they deal with these turns in their civilization.[3]

The expansion introduces global eras, triggered when any of the competing civilizations reaches the required milestones. All civilizations are evaluated for their Era Score at this point based on various advancement goals, including achieving certain Historic Moments such as circumnavigating the globe for the first time.[4] The Era Score is used to determine if the civilization moves into a Golden Age (by exceeding a threshold) or a Dark Age (by failing to meet a different threshold), or otherwise proceeds into the next Era without these effects. In a Golden Age, populations of cities are more loyal to their leader, improving their production. On the other hand, populations in Dark Ages will be less loyal. If the player is able to bring their civilization out of a Dark Age by the time of the next global era shift, they can gain rewards such as new government-related edicts. Furthermore, if the player can bring their Dark Age to a Golden Age by the era shift, they enter a Heroic Age which grants several boosts to one's civilization well beyond a Golden Age. Regardless of which Age, players select a Dedication to try to follow for that Age, which earns additional points towards the Era Score by following through on the Dedication.[4] Firaxis wants players to have risk-and-reward play for challenging themselves through a Dark Age.[3]

Cities have a loyalty rating, which is affected by Golden or Dark Ages. Loyalty in cities is boosted by keeping the population happy, government edicts proper, and nearby cities loyal. However, loyalty can be lost by other government edicts, unhappiness, and the presence of nearby opposing cities. If a city's loyalty drops to zero, it becomes a Free City, no longer controlled by the player, and can be taken by any civilization through military or through exerting its own loyalty by nearby cities to convert it to their civilization.[3] This means of using loyalty to take over Free Cities can also be used to take over the existing neutral city-states, though these lose their bonuses when they are converted.[3] To support loyalty, players can create and assign a Governor to a city through the civics tree.[4] Governors specialize in one of seven areas, like military or economy, and provide boosts to loyalty and other city functions if the city focuses on those tasks. Governors can be advanced in tiers to provide more powerful bonuses, but the player has a limited pool of upgrade points to spend towards this across all Governors, making them decide whether to have one or two powerful Governors among several weak ones, or a spread-out mid-tier set of Governors.[3]

Civilizations can form alliances with other civilizations based on specific goals, such as a scientific alliance to share research, or an economic alliance to specialize in trade routes. Alliances can become more powerful over time.[3] The expansion introduces emergencies which are triggered by specific events, such as a civilization using a nuclear weapon, or a civilization starting a holy war by taking over a city of a civilization with a different religion. Each civilization may become involved in the emergency, depending on the condition: in the case of a nuclear weapon, all other civilizations may be allied against the one that used it, while in the religious case, the situation will have the civilizations with one religion type facing against those with the other religion. Each side in the emergency then has a list of short-term goals to accomplish to attempt to be victorious in the situation. The first side to complete their goals gains rewards that last for the remainder of the game.[3]

New units and city improvements were added to support these features, as well as a new type of district: the Government Plaza. A civilization can only have one Government Plaza, but government-based improvements placed there will have a significant boost to Loyalty and other benefits of that improvement. The expansion also adds new civilizations.[3]


Firaxis' goal with Rise and Fall was to explore the rise and fall of civilizations and make the effects, be them beneficial or detrimental, more pronounced in the overall game, according to the expansion's producer Andrew Frederiksen. He said, '[what] we're trying to capture here is the ups and downs, sort of riding the waves through history that is so paramount when you look back at our own world.'[3] Whenever possible, the new mechanics were integrated with the game's existing systems rather than built as a new system atop those.[3]

The expansion introduced nine new leaders and eight new civilizations: Wilhelmina of the Dutch;[5]Seondeok of the Koreans;[6]Lautaro of the Mapuche; Poundmaker of the Cree; Genghis Khan of the Mongols;[7]Tamar of the Georgians;[8]Robert the Bruce of the Scottish;[9]Shaka of the Zulu;[10] and Chandragupta, an alternate leader to the already-included Indian civilization.[11]

On the announcement for the Cree civilization, current Cree Headman Milton Tootoosis criticized the inclusion in the game, stating that they were not approached by Firaxis or 2K Games, and that the inclusion 'perpetuates this myth that First Nations had similar values that the colonial culture has, and that is one of conquering other peoples and accessing their land. That is totally not in concert with our traditional ways and world view.'[12] Tootoosis did comment favorably that the promotional material suggests that Poundmaker attempted to bridge peace between the First Nations and settlers, putting the leader in a good light.[12]

In October 2018, Aspyr confirmed that Rise and Fall would eventually be ported to the iOS edition of the game. [13]

On July 24, 2019, Aspyr released Civilization VI: Rise and Fall expansion for iOS.[14]

Civ 6 newest expansion

On September 24 2019, Aspr confirmed that Rise and Fall would be ported along with Gathering Storm to the Nintendo Switch, Microsoft Xbox One and PlayStation 4, due for release November 22 2019.[15]

Civ 6 Expansion Pack


Civ 6 Upcoming Dlc

Aggregate score

The game received generally positive reviews, according to review aggregatorMetacritic.[16]

It was nominated for 'Best Original Choral Composition' with 'Cree - The Atomic Era (The Drums of Poundmaker)' at the 2019 G.A.N.G. Awards.[17]



Is Civ 6 Expansion Worth It

  1. ^Molina, Ric. 'Civilization 6: Rise and Fall is live on Mac'.
  2. ^ ab'ANNOUNCING CIVILIZATION VI: RISE AND FALL'. November 28, 2017. Retrieved December 8, 2018.
  3. ^ abcdefghijHafer, T.J. (November 28, 2017). 'Everything we know about Civilization 6: Rise and Fall'. PC Gamer. Retrieved November 28, 2017.
  4. ^ abcScott-Jones, Richard (November 28, 2017). 'Civ 6: Rise and Fall will 'cause drama' through Emergencies and Great Ages'. PCGamesN. Retrieved November 28, 2017.
  5. ^'Civilization 6's Netherlands can turn water into land with the polder improvement'. PCGamesN. Retrieved February 14, 2019.
  6. ^Yin-Poole, Wesley (December 6, 2017). 'Civilization 6 gets Korea'. Eurogamer. Retrieved February 14, 2019.
  7. ^'Genghis Khan returns to lead Civilization 6's Mongolia, a cavalry-fueled war machine'. PCGamesN. Retrieved February 14, 2019.
  8. ^Newhouse, Alex (January 9, 2018). 'Civilization 6: Rise And Fall's New Georgia Civ Revealed'. GameSpot. Retrieved February 14, 2019.
  9. ^'The Scottish come to Civilization 6, and they excel in STEM subjects'. PCGamesN. Retrieved February 14, 2019.
  10. ^Faller, Patrick (February 7, 2018). 'Civilization 6: Rise And Fall Expansion's Zulu Civ Unveiled'. GameSpot. Retrieved February 14, 2019.
  11. ^Horti, Samuel (December 27, 2017). 'India's Chandragupta will wage war in Civilization 6: Rise and Fall expansion'. PC Gamer. Retrieved February 14, 2019.
  12. ^ abShield, David (January 4, 2018). ''Very harmful': Poundmaker Cree Nation not happy with chief's portrayal in Civilization video game'. CBC. Retrieved January 4, 2018.
  13. ^Madnani, Mikhail. ''Civilization VI' Expansion 'Rise and Fall' Confirmed for iOS Release'. TouchArcade. Retrieved April 26, 2019.
  14. ^Miglani, Yogesh. 'Civilization VI Rise and Fall iOS Expansion, Best Leaders & More'. The Pensacola Voice.
  16. ^ ab'Sid Meier's Civilization VI: Rise and Fall for PC Reviews'. Metacritic. CBS Interactive. Retrieved July 3, 2018.
  17. ^Lagumbay, Emmanuel (February 14, 2019). '2019 G.A.N.G. Awards Finalists'. Game Audio Network Guild. Retrieved February 17, 2019.

External links[edit]

Retrieved from ''