Gathering Storm Expansion

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Great lord Emperor/council/president/General or whoever rules your realm: ready yourself for new ways to race to victory. It really does feel like a race, think about that when you make decisions. There is no time to waste. There is no time for folly.
What you get:
There is a robot AI mode with a separate board and chits.
There are about 2 dozen new cards to add into the deck of cards.
There are 4 more homeworlds that are quite fun to play with.
There are objective cards which give players a new way to score victory points.
Doesn’t sound like much, but it is still totally worth it.

Replay Value:
After playing the base game through many many plays, this expansion actually takes away all the fatigue and frustration that some strategies had. The solo mode against the robot player is also really fun and it is great for trying out how fast some strategies develop.
Components:
There are not many cards, as have been complained about in many other places. All the chits and the extra player cards are a welcome resource.
Easy to Learn:
Playing against the robot is really the only new challenge to learning. You will have to have the expansion rulebook out for the first few games, but after that, as with the base game, once you learn the iconography you are good to go.
1-5 players There is no sweet spot, this game is good for any number of players. 12+ age As long as the kids can figure out iconography well, this game is very accessible. There really is no added complexity with the expansion. 60+ minutes The game plays in only 30 minutes once all the players really know what they are doing.
Conclusion:
Although there are a lot of complaints about the number of cards this set adds for the money, don’t look at it that way. Look at this expansion as to the re-balancing and fun value for your money. The Alien strategy and the military strategy are now totally viable to actually win the game against skilled players. In fact, I would say that if you have the right card or 2 in your opening hand, Alien strategy is very powerful.
Objectives open up new strategies and the game really feels a lot more like a race than anything in the starting set.
I would recommend this expansion for anyone who is interested in playing Race For the Galaxy for a long time and in detail. The solo mode is also challenging and fun, although Easy is probably as hard as you need to go.

Gathering Storm Expansion Civ 6

by crazyeyesreaperDiscuss (42 Comments)

The Gathering Storm is the first expansion for Race for the Galaxy and adds new cards, an additional player, goals to compete over, as well as solitaire and drafting rules. It also includes some blank cards for players to make their own cards. Gathering Storm does for GMT's A World at War what Days of Decision did for ADG's World in Flames.It allows players to simulate the diplomatic, economic, and political maneuverings that preceded the Second World War, either as a stand alone game or as an expansion for A World at War. (Unlike Days of Decision, Gathering Storm covers only the European events leading to war.). Sid Meier’s Civilization VI Expansion Bundle, which combines both Rise and Fall and Gathering Storm expansions, takes the turn-based strategy classic to new heights. Race for the Galaxy: The Gathering Storm is the first expansion for the classic game of space conquest, Race for the Galaxy. This first expansion for Race for the Galaxy adds cards, a 5th player, goals to compete over, as well as solitaire and drafting rules.

Sid Meier's Civilization VI will get its next expansion dubbed Gathering Storm on February 14th, 2019. This latest expansion will add nine new Civs to play as, along with new buildings, mechanics, and technologies, which are all par the course for a Civilization expansion. What is different here is the focus on mother nature's wrath, with natural disasters being a major part of the game. Catastrophic volcanic eruptions and earthquakes will become moments of crisis, destroying or damaging nearby cities. This on top of the issues carbon and pollution will inflict on the general environment to the point you can actively seek to destroy it yourself as a means to negatively impact other Civs. Meanwhile, they have options at their disposal with which to try and thwart your evil plans, including using expanded diplomacy options brought into play by the World Congress, which also makes a reappearance in this expansion.
Rather than using the environmental issues as a gimmick, Firaxis has instead tied it into the core gameplay. Players will now generate carbon as they use fossil fuels throughout the ages, for example, coal during the industrial revolution. As fossil fuels usage rises so will carbon, thus the race for renewable energy becomes more important as the issues related to climate change will start to have a far more significant impact, such as the flooding of coastal settlements and resource wars over dwindling fossil fuel reserves. It is at this point, you can opt to go to war in an effort to conquer your neighbors and take their fossil fuel reserves, or you can take on the worst polluters to save your sinking settlements and postpone the inevitable. In Civilization VI: Gathering Storm the choice is yours. You can view the announcement trailer below and first gameplay trailers at source below.
Source: Youtube

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42 Commentson Civilization VI Adds Climate Change With Gathering Storm Expansion

#1Map

Gathering Storm Expansion

Gathering

Civ 6 Gathering Storm Expansion

So, in theory, you could drop a bunch of nukes and screw with the environment forever? Sweet! LOL