About This Software CoreOptimizer improves your game playing performance through optimizing your computer's hardware resource. It could also be used as a general system optimization tool. Ok so had: Athlon X2 [email protected] dual core. Installed the optimizer from amd. Today: picked it out and put in an Athlon II [email protected](quad y0). All 4 cores show in windows etc.
Do you need your PC to become faster without going for a hardware makeover? Then consider hyper-threading the cores of your central processing unit (CPU).
You might ask, “What is hyper-threading, and how does it work?” Well, keep reading to find out.
What Is Hyper-Threading Used For?
Intel refers to simultaneous multithreading (SMT) as hyper-threading. It means splitting each of the physical cores in a CPU into virtual cores known as threads.
So let’s say a CPU has two cores (i.e. dual-core). In this case, enabling hyper-threading creates four threads, allowing each core to perform two tasks at the same time.
This process improves the efficiency and boosts the performance of your CPU. You can then run more than a few demanding programs at the same time without experiencing any lag.
However, it is power-demanding and, as a result, might make your PC heat up.
Do I Need Hyper-Threading?
If you normally run applications like browsers and Microsoft Office, then you won’t need hyper-threading (HT). But most video games that are now being released usually do well on hyper-threaded CPUs.
It helps only if the tasks you perform require it, in which case there can be as much as a 30 percent increase in speed and performance.
Also, if you have to make a choice between two CPUs where one has more physical cores while the other has fewer but with hyper-threading enabled, it is better to go for the former.
For instance, if you have an opportunity to use a quad-core (four cores) CPU without hyper-threading enabled, it is preferable to choose it over a dual-core (two cores) hyper-threaded CPU.
However, if the HT-enabled CPU also has four cores, then the choice will now depend on the kind of apps you run on your computer. If they are not demanding enough to make full use of the virtual cores, then hyper-threading won’t cause a difference in performance.
How to Enable Hyper-Threading
Enabling HT requires that you enter your system’s BIOS settings. You can look up how to do so for your device.
Once you are in BIOS, here’s what you have to do:
- Select Processor and then click Properties in the menu that opens.
- Turn hyper-threading on.
- Select Exit & Save Changes from the Exit menu.
Keep in mind that not all processors allow hyper-threading. However, some CPU cores are hyper-threaded by default, so you won’t need to trouble yourself with turning on the feature manually.
To know if it is already enabled, here’s what you have to do:
- Press the Windows logo key + R combination on your keyboard to open the Run dialog.
- Type ‘CMD’ in the text field and press Enter or click OK to open the Command Prompt window.
- Type ‘wmic’ (don’t include the inverted commas) and press Enter.
- Type ‘CPU Get NumberOfCores,NumberOfLogicalProcessors /Format:List’ and press Enter.
The results will show the ‘Number of cores’ and ‘Number of logical processors’ entries. If they both have the same value, it means that your CPU cores are not hyper-threaded. But if the number of logical processors is two times the number of cores, then hyper-threading is enabled.
We hope you’ve found these hyper-threading technology tips useful.
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Dolphin has two performance related configuration windows: Dolphin configuration and Graphics settings, in addition to applying settings per game via their GameINI. Dolphin is a very demanding program, so configuring Dolphin the right way is very important to run titles smoothly.
- 2Dolphin Configuration
- 3Graphics Settings
Every game has different requirements, some titles may require a powerful computer while some other titles may not. Generally, these are the minimum recommended requirements for Dolphin.
- OS: 64-bit edition of Windows (7 SP1 or higher), Linux, or macOS (10.12 Sierra or higher). Windows Vista SP2 and unix-like systems other than Linux are not officially supported but might work.
- Processor: A CPU with SSE2 support. A modern CPU (3 GHz and Dual Core, not older than 2008) is highly recommended.
- Graphics: A reasonably modern graphics card (Direct3D 10.0 / OpenGL 3.0). A graphics card that supports Direct3D 11 / OpenGL 4.4 / Vulkan 1.1 is recommended.
Dolphin is shipped with default settings for the most optimal performance, you do not usually need to change anything on your first time Dolphin setup.
Enable Dual Core
Provides a significant speedup on modern systems. Recommended on most titles, though may cause issues like crashing or graphic issues on some titles. Refer to this page for a list of titles that require disabling Dual Core.
CPU Emulator Engine
JIT Recompiler is the fastest engine and is recommended on almost all titles. There are a few titles that work better with different emulator engines but unplayably slow.
DSP HLE is the fastest DSP Emulator Engine. It is very reliable, and only a few titles still have problems with it. See DSP LLE for more details. Cubeb is the faster backend. Recommended on almost all titles.
Some of these settings will improve emulation compatibility in exchange of PC performance.
- Depending on the game and the graphics card: Vulkan will generally provide the best performance for Nvidia and AMD, while D3D12 is preferred on Intel. D3D11 is a good fallback option for stability or compatibility reasons. OpenGL should be avoided on AMD and Intel GPUs on Windows due to poorly optimized drivers.
- V-Sync helps prevent screen tearing.
- Use Fullscreen toggles between fullscreen and windowed mode.
- Exclusive Fullscreen is available on Windows, it gives Dolphin full control over the graphics card. This results in minimal latency which is important for competitive games such as Super Smash Bros. Melee. More details on its benefits can be found on Progress Report of July 2014. D3D and Vulkan are well supported for Exclusive Fullscreen. Support on OpenGL is more of a hack. Exclusive fullscreen is enabled by default when it is supported, it can be disabled by checking the Borderless Fullscreen checkbox under Graphics > Advanced > Misc.
- Asynchronous (Ubershaders) is the recommended setting for most GPUs as it reduces shader compilation stutter with minimal performance impact.
- Synchronous should be used as a fallback for older systems or GPUs that do not work well with ubershaders such as some mobile GPUs.
- Synchronous (Ubershaders) is the most effective at reducing shader compilation stutter but should only be used on high-end dedicated GPUs; otherwise general performance will be severely impacted.
- Asynchronous (Skip Drawing) is NOT recommended as it causes rendering issues in many games.
- Compile Shaders Before Starting can reduce in game shader compilation stutter once a cache is built in exchange for longer game startup times.
The emulation can suffer slowdowns from extreme multiplier options in Internal Resolution, Anisotropic Filtering, and Anti-Aliasing settings. Start with minimum option like '1x Native (640x528)', and go up from there until you can find the highest setting without slowdown. Keep in mind non-1x options may cause graphical issues in some titles.
Dual Core Optimizer Should I Remove It Now
- Skip EFB Access from CPU - Provides a speed boost. However it provides this boost at the expense of emulation accuracy, breaking some titles and removing effects. It's off by default for greater emulation accuracy.
- Ignore Format Changes - The vast majority of titles don't care about this, and it provides a small boost. However a small number of titles hate this setting. It's enabled by default.
- Store EFB Copies to Texture Only - Enabled by default. Disable it only when running a game that requires it. Refer this page for a list of titles that require disabling it.
- Texture Cache - Setting the slider on the 'Fast' position will improve performance greatly, but it may cause graphical glitches in some games (Most commonly missing text).
- Fast Depth Calculation - Uses a less accurate method of calculating depth values. Gives a small speedup, but can cause flickering textures.
- Disable Bounding Box - Don't emulate bounding box calculation, which is only required for a limited set of titles, mostly Paper Mario titles.
- Vertex Rounding - Rounding 2D vertices to whole pixels, fixes graphical glitches seen in several titles at higher internal resolutions.