Civilization Switch Game

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The bane of gamers across the world who have to get to work early next morning, the Civilization franchise is perhaps the most addictive set of games ever created. You look at the clock, and you know that you should probably go to sleep. What’s the harm in just one more turn, right? Well, before you know it, hours have passed, the birds have started chirping and the rising sun’s orange glow has begun to stream through the windows. This is a story that most Civilization players are all too painfully familiar with.

Civilization VI: Gathering Storm is now even easier to play on multiple devices. It was just announced that the game supports cross-cloud saves on Steam and Nintendo Switch, as long as you link your 2K account. Civilization VI offers new ways to engage with your world: cities now physically expand across the map, active research in technology and culture unlocks new potential, and competing leaders will pursue their own agendas based on their historical traits as you race for one of five ways to achieve victory in the game.

Sid Meier's Civilization 6

First launched nearly three decades ago in 1991, the Civilization series has since gone through 6 different iterations in the main series, with several spin offs such as 2014’s ‘Sid Meier’s Civilization: Beyond Earth’. The latest game in the main franchise, ‘Sid Meier’s: Civilization VI’, launched in 2016 and has since been treated to two expansion packs as well. Traditionally, this would be about the time when developer Firaxis Games would start work on their next title, which may very well be ‘Sid Meier’s: Civilization VII’. While it is still early days, here’s everything we know about the Civilization franchise and a potential ‘Sid Meier’s: Civilization VII’ game in the future:

Civilization 7 Plot: What is it About?

Civilization Switch Game

The Civilization games are a series of turn based 4X games, and currently one of the oldest ongoing video game franchises in existence. As the player, you are put in complete charge of an ancient civilization of your choosing sometime right after the dawn of the agricultural age. Every empire has its own unique backstory, strengths, weaknesses, structure and leaders. As the leader of your kingdom, you must build cities and infrastructure, cultivate food to feed your people, research new technologies, build and maintain armies, spread your religion and much more through the centuries while constantly dealing with other foreign civilizations who may, or may not be hostile to your cause.

At its core though, the story in any Civilization game is what you make of it. While every Civilization in the game has its own backstory, traditions, predilections and quirky leaders inspired from real history, the actual storyline of every single individual match of Civilization differs from player to player, and playthrough to playthrough. A player striving to win via diplomacy and political maneuvering will have a very different story to tell compared to his compatriot who might prefer to raise massive armies and obliterate everything in his path.

Civilization 7 Gameplay

The Civilization games perfectly embody the sentiment “Easy to learn, but hard to master”. Being a turn based strategy game, the player is provided a bird’s-eye macro view of the game world and tasked with ensuring the total victory of your empire on the world stage. This type of strategy game is often also referred to as a 4X game, referring to the four basic gameplay tenets of this genre – explore the world, expand your empire, exploit the available resources and exterminate your enemies.

Similar to many board games, players take turns one after the other to move their units, build new structures, generate new units, research new technologies, formulate their religious, economic and social policies and much more. The primary currencies in the Civilization games are gold and various resources such as food, livestock, iron, coal, etc. found randomly littered across the map. The player can use these resources to set up trade agreements with the other civilizations, or even gift them in exchange for political favors.

Up until ‘Sid Meier’s: Civilization IV’, the world map was divided into square grids which formed the fundamental basis for unit movement. Units could move from one square grid to another, and multiple units could be stacked on a single grid as well. However, 2010’s ‘Sid Meier’s: Civilization V’ introduced hexagonal grids for the first time ever, along with a restriction on stacking multiple units on the same grid. This was a welcome enhancement, as it allowed for more granular military strategy and movements, as well as giving the world a more organic feel.

The newest addition to the series, ‘Sid Meier’s: Civilization VI’ also utilizes the hex based grid system, but also supplements it with some sweeping changes to city development and city management. Now, certain city improvements can only be made in specific specialized districts. For example, military units can only be trained in Encampment districts whereas the Campus district is focused on science and research. This new district mechanic adds another layer of strategy to the game, as invading armies can launch targeted strikes against specific districts of a city in order to cripple its regular operations.

The technology tree in ‘Sid Meier’s: Civilization VI’ has also undergone a facelift, now with two distinct pathways – the Active Research System which is dependent on your civilization’s scientific output, and the Civics tree which oversees the civilization’s ideological and cultural progression.

If you find all this to be a tiny bit overwhelming, do not fret. All of the newer Civilization games feature a robust advisor mechanic which assigns you a personal advisor who will guide you through some of the more complex game mechanics and strategies.

Civilization 7 Developers: Who Are The People Behind It?

While initially conceived and developed by MicroProse Software, which was co-founded and led by the legendary game designer Sid Meier, every Civilization game since 1996’s ‘Sid Meier’s: Civilization II’ has been developed by US based video game developer Firaxis Games. Sid Meier continues to serve as Director of Creative Development at Firaxis. Industry behemoth 2K Games has published all Civilization games from ‘Sid Meier’s: Civilization IV’ and onwards. In all likelihood, the next Civilization game will also be developed by Firaxis Games and published by 2K Games.

Civilization 7 Release Date: When And Where Can I Play It?

While there has been no official confirmation yet, the Civilization franchise is so popular that a sequel is pretty much a foregone conclusion. It is not a matter of if, but rather, when. Based on recent trends, Firaxis and 2K Games tend to release a new ‘Civilization’ game every 6-7 years. For instance, Civilization 5 came out in 2010. Six years later Civilization 6 released in 2016. Which means, we should expect ‘Civilization 7′ to release sometime in 2022 or 2023.


Civilization 7 Trailer

Obviously Civilization 7 trailer is still some time away. In the absence of that, why not enjoy the trailer of Civilization 7.

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It's been just over a month sinceCivilization 6 received what might be its last DLC pack, and fans of the historical strategy series are already looking to the future. However, when considering the possibility of a Civilization 7, it's important to look back at past titles. Civ 6 first launched in 2016, taking over from Civilization 5 as the latest game in Firaxis' long-running series.

Despite the fact that each new entry into the Civilization series is essentially another approach to the same game, almost every one has its own community of die-hard supporters. It took three years after launch for Civilization 6 to exceed Civilization 5's player numbers on Steam, and while Civ 6 has proved a big success for Firaxis, there are still many fans that consider its predecessor to be the superior title.

RELATED: Civilization 6 April 2021 Update is Now Live

Tall vs Wide Civilizations

One of the most striking differences between Civilization 5 and Civilization 6 is how each title approaches expansion. While Civ 6 was designed to encourage players to sprawl their empire across the map, Civ 5 offers incentives for playing tall as well, consolidating power into a few super-cities. The inability to play a tall game in Civilization 6 is the root cause of many other gameplay changes that separate it from its predecessor.

While getting boxed into a corner is never ideal in any Civilization game, in Civ 5 it can be countered by focusing on improving growth. Penalties to Science and Culture are applied to Civilizations which build many cities, meaning that a small, micromanaged empire can still compete with a much larger one. In Civilization 6 these penalties are much less punishing, which has the potential to lead to some unfortunate balance issues. The power of a large sprawling empire in the latest Civilization title is so great that any player with the good fortune to spawn with plenty of space around them gains a huge advantage. It's possible on many Civ 6 maps for a player to start on their own private continent, even on ocean-heavy modes like Continents and Islands.

Civilization Wonders and Districts

Another major difference between Civilization 5 and Civilization 6 is how each game handles Wonders and City Buildings/Districts. In both titles a fully-grown city is able to pull resources from any tile within 3 hexes of the city center. These tiles can then be improved by builders, increasing their yields for the city. However, in Civilization 6 players can also build Wonders and Districts on these tiles. While Civ 5 also had Wonders and equivalent buildings, they didn't take any space on the map when built.


This change adds an extra layer of strategy into Civilization 6, as players who want to be careful with their resources must look ahead to decide where they're going to build future Districts. It also makes building a Wonder much more of a difficult decision, as players must give up one of their tiles of the correct type to put the Wonder on. While Civ 6's way of handling tiles is a lot less straightforward than Civ 5's, it remains the more accessible of the two titles, with its cleaner graphics and consistently-designed systems.

RELATED: Civilization 6 Announces 'Final Free Update' Reveal Event This Month

Civilization 6 Switch Game Speed

Tweaks and Balances

While Civilization 5 and Civilization 6 do have some major differences, they share more similarities. Both games stick to the classic Civilization formula of sending out Settlers to found new cities, researching Technologies to advance through the ages, and using military units for defense and conquest. Both games also use Culture to pick out Policy options, granting bonuses to the empire, though the system is much deeper in Civilization 6.

Finally, the games share four out of five Victory Conditions. Players can attempt to win in Civilization 5 and Civilization 6 through Domination, Science, Culture, and Diplomacy. These four are joined by the Religious Victory in Civilization 6, giving religion-heavy Civs a clearer route to the win. Ultimately, although they may look and sound similar on the surface, the differences between Civilization 5 and Civilization 6 are significant enough to effectively divide the fanbase.

Civilization 6 is available for iOS, Linux, Nintendo Switch, PC, PlayStation 4, and Xbox One.

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