Civ 6 Petra

Posted onby admin
  1. Civ 6 Peter Guide
  2. Civ 6 Petra Download
  3. Civ 6 Petra Disappeared
  4. Civ 6 Tundra Petra
  5. Civ 6 Petra Location

Petra “Petra is a brilliant display of man’s artistry in turning barren rock into majestic wonder.” – Edward Dawson. Mont St Michel “Church and State, Soul and Body, God and Man, are all one at Mont Saint Michel, and the business of all is to fight, each in his own way, or to stand guard for each other.” – Henry Adams. In Civilization 6, you can’t found a religion without first establishing a pantheon. These are bonuses that are typically focused on the terrain, and allow your civ to further stretch the potential benefits of the surrounding land. You’ll usually be able to found a pantheon very early in the game, typically within the first 25 or 30 turns.

Civilization VI is an incredible experience in a long line of historically-inspired strategy games.

It’s all about developing your society from a nomadic unit of settlers into a global superpower through different means.

Among them, one of the most interesting and exciting ways is building wonders… unique structures based on real-life locations with effects ranging from somewhat useful to dramatically tide-turning.

In Civilization VI the developers focused on “unstacking” the city, allowing the player to build districts and the like in spaces around the city rather than having everything in the same spot.

This change applied to wonders as well, which opened creative possibilities to modify their effects.

They also became much more beautiful and detailed, and players are treated to an amazing animation of the wonder being built from the ground up once they complete it.

After some in-game research and experimentation I’ve come up with a ranking of the best 10 wonders in Civilization VI based on how much they added to the game, how versatile they were, and the probabilities of someone else building it before me.

I hope this will help you all get your building priorities straight!

10. Colossus

This maritime wonder is based on the legendary Colossus of Rhodes, and it’s an amazing option if you’re the first player to have harbors and are generally building for a naval empire.

You get it early on in the game, during the Classical Era, but only if you’re researching naval techs.

Once built, the Colossus will start generating gold and Great Admiral points.

It’ll also grant you a naval trader unit with its own trade route slot giving you a powerful economic advantage.

It must be built on a coast and adjacent to a harbor. It’ll be the first thing sailors see when approaching your city.

9. Hagia Sophia

The Hagia Sophia was originally built at Constantinople for religious adoration, then passed around by all religious groups that have occupied the city over the years.

In Civilization VI you get it during the Medieval Era and it’s essentially a necessity if you’re going for a World Religion victory.

It produces faith, but most importantly, it allows your missionary and apostle units to use their “Spread Religion” ability one more time than usual.

If you want to build it you have to be fast, as all other religious civilizations will want it as well.

8. Petra

A city carved out of red stone situated between the Red Sea and the Dead Sea.

In its time it served as one of the biggest markets and economic hubs in the area.

Now in Civ VI it will make all desert tiles in the city where it’s built produce gold, food, and hammers, effectively making a desert city viable.

It’s an amazing tool if for some reason you’re forced to settle in a generally barren desert location.

It can be built on a desert tile starting the Classical Era. If you’ve got the correct placement you should definitely go for it, as it won’t generally be contested given how situational it is.

7. Pyramids

The Pyramids are one of the first wonders available and are therefore one of the most contested ones.

Still it’s worth taking the risk, as it will multiply the building charges on all of your builder units, an invaluable advantage in the early stages of a game.

6. Eiffel Tower

This is one of the most recently-built wonders in the game.

It was designed by Gustave Eiffel for the 1889’s World’s Fair in Paris, and it caused great controversy among its population.

In Civilization VI it will cause your foes to become nervous about your rapid progress.

It’ll make all tiles in your city two levels more appealing, allowing you to build more neighborhood districts for housing, and making National Parks and Seaside Resorts more productive if you’re pursuing a Tourism victory.

5. Oxford University

This Industrial Era wonder will blind your opponents with your scientific achievements.

It will produce Great Scientist points at an accelerated rate, as well as increase your overall science production by 20%, an insane advantage considering how generally powerful science is in most Civilization games.

It will also award you two random technologies you haven’t yet unlocked, which could be either a minor boost or a game-changing achievement.

4. Big Ben

London’s iconic clocktower is the wonder for you if you enjoy swimming in golden coins and $100 bills.

You can build it starting the Industrial Era and it will provide you with great gold production on its tile as well as an extra economic policy slot.

It also generates Great Merchant points, and most importantly, multiplies your gold by 1.5x at the moment of completion.

With this you’ll be able to buy your way to victory.

3. Chichen Itzá

This monument to Mayan achievement and engineering can be built starting the Medieval Era and it will provide culture and hammer production on all rainforest tiles for the city, which can be an amazing advantage during the early game.

It may be somewhat situational but there’s no denying the game-changing nature of its bonuses at such an early stage.

For this very reason it will probably be a contested wonder from others. Be careful in deciding whether to build it or not!

2. Colosseum

The Colosseum is one of the most useful wonders in Civilization VI… which makes the fact that the AI tends to ignore it a complete mystery.

Not only does it provide some nice culture growth, but also bonus amenities to all cities in a six tile radius.

This will let tightly-packed empires grow without worries and keep their cities loyal.

It’s available starting in the Classical Era, shortly after acquiring several wonder-building bonuses which makes it really easy to build.

It won’t be contested at all by the AI but it’s a different story in multiplayer matches.

1. Forbidden City

By far, the single most useful wonder in the game has to be the Forbidden City.

You can build it starting the Renaissance Era and it will give you access to an extra Wildcard policy slot.

This means you can choose what benefit this wonder will provide, as well as change it depending on the situation.

Civ 6 Peter Guide

It will be very contested for obvious reasons. But if you manage to build it first, you’ll be guaranteed an advantage over your foes that are equally strong through the entirety of the game.

Talk about a great decision.

Browse:CivilizationVideo Games

Stay Connected

Related Posts

Civilization VI has been out for about a week now and strategy game fans have been loving it so far. Like most games in the Civilization series, the amount of detail involved in the gameplay can be a bit overwhelming for new players. To help alleviate some of this, we wanted to break down one of the most important components of Civilization VI: the Technology tree.

A staple in previous versions of Civilization games, this edition of the “tech tree” still serves the purpose of allowing you to research new buildings, wonders, units, and abilities.

The tech tree spans over eight different eras, each with their own set of technologies to examine. Let’s get started by taking a look at the first era, the Ancient Era.

Ancient Era

This is where the game begins. You’ll start off with a choice to research one of five very important and vastly different technologies: Pottery, Animal Husbandry, Sailing, Astrology, and Mining. These five technologies are essentially the building blocks to the entire tech tree.

Classical Era

If you happen to be playing on an island map, the Classical Era is where your empire can really start to take off. Helped by the Celestial Navigation technology, civilizations can start to build a Harbor District, the Great Lighthouse, harvest food from water tiles, and allow traders to start embarking to other nations to boost the economy.

Also available in this era is the Shipbuilding technology that helps bolster your naval operations even further.

Oceans not found on your map? The Classical Era still has a lot to provide. Horseback Riding is a wonderful stepping stone to building a strong military force, and Mathematics can provide you with more money and the ability to build the Petra.

Medieval Era

The standout technology from this era has to be Education. Science-oriented technologies oddly enough are not commonly found in Civlization VI. That means Education should be researched and implemented sooner rather than later.

Cities that are in dire need of some production boost can benefit from researching Apprenticeship. Once completed, you’re able to build an Industrial Zone and all production-related buildings.

Renaissance Era

It’s one of the most underrated wonders in the game, but the Forbidden City should not be overlooked. It can bolster your culture production by 5 and give you a very valuable extra wildcard policy slot.

How to get it? You’ll need to research the Printing tech. Besides the ability to build the Forbidden City, researching Printing can double the tourism output from your Great Works of Writing.

The Renaissance Era also provides Banking — a strong technology that can help alleviate any issues with gold and propel you to riches.

Industrial Era

The Industrial Era provides players with one of the biggest improvements to a military unit. Rangers can be produced once Rifling research has been completed. If you’re able to get to this technology before every other civilization, you’ll be in an advantageous position to start overwhelming your enemies’ forces.

One of the few “city center” (buildings within the city) buildings that the game now has is the Sewer. It can provide much-needed housing without requiring a district. Need more housing during this stage of the game? You can find it by researching Sanitation.

Modern Era

Finally, you’ve made it to the later stages of the game. With the Modern Era comes a lot of powerful technologies that can put you over the top in your bid for victory.

If you’re tired of controlling units on the ground, you can take to the skies with the Flight tech. Besides the obvious merits of having airplanes, researching Flight can enable you to build several infrastructures used for more advanced aircraft and provide bonus tourism from culture improvements.

For those with a fear of flying, you may want to take advantage of the Electricity tech instead. Regardless if you have a naval empire or if you’re landlocked, electricity can bolster your production and set you up for fast production in the late game.

Atomic Era

Civ 6 Petra Download

The first step towards your science victory can be found in the Atomic Era. Rocketry is a research prerequisite in order to send a satellite into space.

Computers, on the other hand, supplement players who are looking towards a culture victory. Once you finish researching Computers, you’ll have the benefit of all your tourism yields doubling.

Civ 6 petras

Civ 6 Petra Disappeared

Sick and tired of playing? Start making some nukes! Nuclear Fission might be the solution you need to solidify your victory or stall an opponent.

Information Era

You’ve made it: You’re officially in the late game. The Information Era is your final destination for researching the latest and greatest in the world of technology.

The space race really starts to heat up here, as you’ll need to research three separate technologies in order to build three additional parts to finish your attempt to colonize Mars.

Civ 6 Tundra Petra

If you’re on the brink of completing a Domination victory, you’ll find a lot of helpful resources in this era. Guidance Systems allow you to build Mobile SAMs and Rocket Artillery to deal with pesky aircraft invading your airspace.

Civ 6 Petra Location

Still not able to win the game with technology? Keep researching Future Tech to gain more points for your overall score.

Want more information on Civilization VI? Head over to our Instant Expert to learn more about the newest edition of the Sid Meier series.