Civ 6 Michelangelo

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Michelangelo is one of the Great People specifically a Great Artist in Civilization VI. Terminology used in this guide and not in-game is explained here. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example.

This article is a stub. You can help Civilization VI Wiki by expanding it.
This article is a stub. You can help Civilization VI Wiki by expanding it.
Civ 6 Michelangelo

The various Great Works in Civilization VI.

  • 1Types
    • 1.1Great Work of Art
    • 1.4Artifact

Types[editedit source]

Great Work of Art[editedit source]

Great Works of Art are created by expending Great Artists. Each Great Artist can produce three Great Works of Art.

Each Great Work of Art has a base output of 3 Culture and 3 Tourism.

Civ 6 Michelangelo

Theming bonus[editedit source]

There are four subtypes of Great Works of Art:

  • Landscape
  • Portrait
  • Religious
  • Sculpture

All three works created by a single Great Artist will usually be of the same subtype. However, there are exceptions: El Greco produces two Religious pieces, and a Landscape; Michelangelo produces one Religious, and two Sculpture. In order to qualify for the theming bonus, the housing building must have its slots filled with Works of the same subtype by different Artists.

Great Work of Music[editedit source]

Great Works of Music are created by expending Great Musicians. Each Great Musicians can produce two Great Works of Music.

Each Great Work of Music has a base output of 4 Culture and 4 Tourism.

Great Work of Writing[editedit source]

Great Works of Writing are created by expending Great Writers. Each Great Writer can produce two Great Works of Writing.

Each Great Work of Writing has a base output of 2 Culture and 4 Tourism.

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Artifact[editedit source]

Artifacts can be unearthed by Archaeologists.

Each Artifact has a base output of 3 Culture and 3 Tourism.

Theming bonus[editedit source]

Each Artifact will have an Era and a Civilization. In order to qualify for the theming bonus, the containing building must have three artifacts from the same era (ancient era, classic era, etc) but created by different civilizations.

Relic[editedit source]

Relics can be found in Tribal Villages and can be created when an Apostle with the Martyr promotion dies in Theological Combat.

Each Relic has a base output of 4 Faith and 8 Tourism.

List Of Great Works[editedit source]

For a list of all the specific Great Works see: List of great works

See Also: Cultural Victory

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Civ 6 District Cheat Sheet

Welcome to Apocanow! This article talks about cheats and codes for Civilization VI and collects in it all the videogames materials regarding this game. For example: trainers, achievements and a walkthrough.

If you find more cheats, do not hesitate to send them. We will add them to those already existing.

Civilization 6 offers new ways to interact with the world, expand your empire across the map, advance your culture, and compete against the great leaders of history and build a civilization that can stand the test of time.

Civ 6 Michelangelo Pc

Civilization VI has been published on 20/10/2016 for PC / IPAD. We take care to update the list of consoles for which the game was published over time if the cheats are they also applied to new arrivals.

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Discover 3 cheats and cheat codes for Civilization VI (PC / IPAD).

It's also available a trainer for Civilization VI. A trainer is a program that adds cheats to the game. On the bottom of the page there's a list of cheats that you can unlock with this program.

Civ 6 Michelangelo Game

At the bottom of this page you can read the list of objectives to be reached for the corresponding consoles, together with a small explanation on how to reach them.

After this introduction on the game, here are the cheats we have promised you.