Civ 6 Hojo

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Civilization 6 – S Tier. For instance, in December 2020, the S-tier is now dominated by: Japan (leader – Hojo Tokimune), Macedonia (leader – Alexander the Great), Russia (leader – Peter I), Germany (leader – Frederick Barbarossa), and Gran Colombia (leader – Simon Bolivar). These five civilizations excel at winning two types of. I could have put him in any “Top 3 Civ VI Leader” guide due to his versatility, but he’s a powerhouse naval force too. Unsurprisingly, Hojo’s unique unit is the iconic Samurai which, naturally, has no bearing on a naval victory at all. That said, if there are pesky city states or – heaven forfend – major civilizations that you share. The Japan civilization in Civ 6 is led by Hojo Tokimune, who’s in-game agenda is termed Bushido. He likes to build a civilization with a balance between military strength, faith, science, and culture. Due to such likes, he favors civilizations with a similar balance and dislikes the ones with the strong military but weak faith and culture.

Hōjō clan
北条氏
Home province
Parent houseTaira clan
Titles
FounderHōjō Tokimasa
Final rulerHōjō Takatoki
Founding year12th century
Dissolution1333
Ruled until1333

Civ 6’s Japan is much more geared towards production compared to their Civ 5 counterpart. Civ 5 Japan has a stronger focus on military and domination, and their airpower is not to be trifled with. Gone is the dependency for atolls for culture, but in its place came the higher production for building Theatre Squares. In Civilization 6, you can’t found a religion without first establishing a pantheon. These are bonuses that are typically focused on the terrain, and allow your civ to further stretch the potential benefits of the surrounding land. You’ll usually be able to found a pantheon very early in the game, typically within the first 25 or 30 turns.

The Hōjō clan (北条氏, Hōjō shi) in the history of Japan was a family who controlled the hereditary title of shikken (regent) of the Kamakura shogunate between 1203 and 1333. Despite the title, in practice the family wielded actual governmental power during this period compared to both the Kamakura shōguns, or the Imperial Court in Kyoto, whose authority was largely symbolic. The Hōjō are known for fostering Zen Buddhism and for leading the successful opposition to the Mongol invasions of Japan. Resentment at Hōjō rule eventually culminated in the overthrow of the clan and the establishment of the Ashikaga shogunate.

Bloodline[edit]

The Hōjō were an offshoot of the Minamoto's arch-enemy, the Taira of the Kammu branch, originating in Izu Province. They gained power by supporting the extermination of the Taira by intermarrying with and supporting Minamoto no Yoritomo in the Battle of Dan-no-ura. Just 18 years after, the Hōjō usurped power with Yoritomo's death.

Civ 6 hojo guide

Rise to power[edit]

Hōjō Tokimasa helped Minamoto no Yoritomo, a son-in-law, defeat the forces of the Taira to become Japan's first shōgun. Hōjō Masako, Tokimasa's daughter, was married to Yoritomo. After the death of Yoritomo, Tokimasa became shikken (regent) to the child shōgun, thus effectively transferring control of the shogunate to his clan permanently.[1] The Minamoto and even Imperial Princes became puppets and hostages of the Hōjō.

Major early events[edit]

The Imperial court at Kyoto resented the decline in its authority during the Kamakura shogunate, and in 1221 the Jōkyū War broke out between retired Emperor Go-Toba and the second regent Hōjō Yoshitoki. The Hōjō forces easily won the war, and the imperial court was brought under the direct control of the shogunate. The shōgun's constables gained greater civil powers, and the court was obliged to seek the shōgun's approval for all of its actions. Although deprived of political power, the court retained extensive estates in Kyoto.

Several significant administrative achievements were made during the Hōjō regency. In 1225 the third regent Hōjō Yasutoki established the Council of State, providing opportunities for other military lords to exercise judicial and legislative authority at Kamakura. The Hōjō regent presided over the council, which was a successful form of collective leadership. The adoption of Japan's first military code of law—the Goseibai Shikimoku—in 1232 reflected the profound transition from court to militarized society. While legal practices in Kyoto were still based on 500-year-old Confucian principles, the new code was a highly legalistic document that stressed the duties of stewards and constables, provided means for settling land disputes, and established rules governing inheritances. It was clear and concise, stipulated punishments for violators of its conditions, and remained in effect for the next 635 years.

As might be expected, the literature of the time reflected the unsettled nature of the period. The Hōjōki describes the turmoil of the period in terms of the Buddhist concepts of impermanence and the vanity of human projects. The Heike monogatari narrated the rise and fall of the Taira, replete with tales of wars and samurai deeds. A second literary mainstream was the continuation of anthologies of poetry in the Shin Kokin Wakashū, of which twenty volumes were produced between 1201 and 1205.

List of Hōjō Shikken[edit]

  1. Hōjō Tokimasa (1138–1215) (r. 1203–1205)
  2. Hōjō Yoshitoki (1163–1224) (r. 1205–1224)
  3. Hōjō Yasutoki (1183–1242) (r. 1224–1242)
  4. Hōjō Tsunetoki (1224–1246) (r. 1242–1246)
  5. Hōjō Tokiyori (1227–1263) (r. 1246–1256)
  6. Hōjō Nagatoki (1229–1264) (r. 1256–1264)
  7. Hōjō Masamura (1205–1273) (r. 1264–1268)
  8. Hōjō Tokimune (1251–1284) (r. 1268–1284)
  9. Hōjō Sadatoki (1271–1311) (r. 1284–1301)
  10. Hōjō Morotoki (1275–1311) (r. 1301–1311)
  11. Hōjō Munenobu (1259–1312) (r. 1311–1312)
  12. Hōjō Hirotoki (1279–1315) (r. 1312–1315)
  13. Hōjō Mototoki (?d. 1333) (r. 1315)
  14. Hōjō Takatoki (1303–1333) (r. 1316–1326)
  15. Hōjō Sadaaki (1278–1333) (r. 1326)
  16. Hōjō Moritoki (d. 1333) (r. 1327–1333)

Aside from the regents above, those who played an important role among the Hōjō clan are:

References in media[edit]

  • The Taiheiki (Japanese: 太平記) is a Japanese historical epic written in the late 14th century that details the fall of the Hōjō clan and rise of the Ashikaga, and the period of war (Nanboku-chō) between the Northern Court of Ashikaga Takauji in Kyoto, and the Southern Court of Emperor Go-Daigo in Yoshino, which forever splintered the Japanese Imperial Family. Multiple modern films have been made based on the epic novel.
  • The shape of the Triforce symbol from The Legend of Zelda game series created by Japanese game designers Shigeru Miyamoto and Takashi Tezuka looks similar to Hōjō clan's crest.
  • In the visual novelPolicenauts, the main plot deals with protagonist Jonathan Ingram locating his estranged wife's missing husband, Kenzō Hōjō. Hōjō's crest becomes an important gameplay element later on
  • Hōjō Tokimune is the leader of the Japanese civilization in the strategy video game Sid Meier's Civilization VI.[2]
  • The First iteration of the Sierpinski Triangle resembles that of the Hōjō clan mon.

See also[edit]

  • Shikken, Hōjō hereditary post
  • Tokusō, Hōjō hereditary post
  • Rensho, Hōjō hereditary post
  • Rokuhara Tandai, Hōjō security force, Hōjō hereditary post
Civ 6 hojo

References[edit]

  1. ^Harrison, John A. 'Hōjō family'. Encyclopædia Britannica. Retrieved 20 May 2016.
  2. ^'Civilization 6's civilizations, leaders and their unique abilities'. PCGamesN. July 27, 2016. Retrieved July 28, 2016.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hōjō_clan&oldid=1015656221'

The various Leader Agendas from each of the Civilizations depend on their Leaders. Each Leader follows an Agenda, which helps shape their behavior. Each has a fixed historical Agenda and a randomly generated Hidden Agenda, one is shown in the trading menu, the second is hidden.

List of Historical Agendas[editedit source]

Civ
  • Ally of Enkidu (Gilgamesh): Likes civilizations who are willing to form a long-term alliance. Dislikes anyone denouncing or attacking his friends and allies.
  • Ayyubid Dynasty (Saladin): Wants to have his Worship building in many cities, and likes a civilization with it. Dislikes civilizations following other Religions, or civilizations waging war on followers of his Religion.
  • Backstab Averse (Tomyris): Likes civilizations who are their declared friend. Hates civilizations who backstab and declare surprise wars.
  • Big Stick (Teddy Roosevelt): Likes peaceful Civilizations that have a city on his home continent. Hates civilizations starting wars against a City-State or civilization based on his continent.
  • Black Queen (Catherine de Medici): Gains as many Spies and as much diplomatic access as possible. Does not like civilizations who ignore these espionage activities.
  • Bushido (Hojo Tokimune): Likes civilizations that have a strong military and Faith and Culture output. Dislikes civilizations that are strong in military but weak in Faith and Culture output.
  • Counter Reformer (Philip II): Likes civilizations who follow the same Religion, and wants his cities to all follow the same Religion. Hates anyone trying to spread their Religion into his empire.
  • Delian League (Pericles): Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
  • Enthusiastic Disciple (Mvemba a Nzinga): Likes civilizations that bring Religion to the Kongo. Dislikes civilizations that have founded a Religion but not brought it to a Kongolese city.
  • Iron Crown (Frederick Barbarossa): Likes Civilizations who do not associate with City-States. Does not like Suzerains of city-states, or civilizations who conquered city-states.
  • Last Viking King (Harald Hardrada): Builds a large navy and likes civilizations who follow his lead. Does not like civilizations with a weak navy.
  • Optimus Princeps (Trajan): Tries to include as much territory as possible in his empire. Does not like civilizations who control little territory.
  • Patron of the Arts (Pedro II): Likes civilizations who are not competing for Great People, and will recruit Great People whenever possible. Dislikes losing a Great Person to another civilization.
  • Peacekeeper (Gandhi): Never declares wars for which he can be branded a warmonger, and will try to befriend those who maintain the peace. Hates warmongers.
  • Queen of the Nile (Cleopatra): Likes civilizations with powerful militaries, and will try to ally with them to avoid damaging military conflicts. Dislikes civilizations with weak militaries.
  • Sun Never Sets (Victoria): Likes civilizations from her home continent, and wants to expand to all continents. Doesn't like civilizations on continents where England has no city.
  • Tlatoani (Montezuma): Likes Civilizations who have the same Luxury resources as he does, and will try to collect every Luxury resource available. Dislikes civilizations who have a new Luxury resource he has not yet collected.
  • Wall of 10,000 Li (Qin Shi Huang): Likes civilizations not competing for wonders, and builds wonders whenever possible. Dislikes losing a wonder to another civilization.
  • Westernizer (Peter): Friendly to those civilizations that are ahead of him in Science and Culture. Dislikes backwards civilizations that are lacking in Science and Culture.
  • With Your Shield Or On It (Gorgo): Never gives up items in a peace deal, and likes civilizations who match that approach. Dislikes civlizations who have capitulated or who have never gone to war.

List Of Hidden Agendas[editedit source]

  • Airpower: Tries to build up air power. Admires civilizations with greater air power. Dislikes civilizations with weaker air power.
  • Barbarian Ally: Sympathizes with the barbarians. Does not like civilizations that destroy barbarian outposts.
  • City-State Ally: Likes civilizations that aren't competing for the same city-state allegiance. Dislikes civilizations that are directly competing for city-state allegiance.
  • City State Protector: Emphasizes protectorate wars. Admires civilizations that start protectorate wars. Dislikes civilizations that attack city states.
  • Civilized: Hates barbarians. Likes civilizations that clear out barbarian outposts. Does not like civilizations that ignore barbarian outposts.
  • Cultured: Tries to build up Culture, and likes civilizations that also focus on Culture.
  • Darwinist: Likes to see civilizations at war, and believes in constant struggle.
  • Devout: Tries to build up Faith, and likes civilizations that also focus on Faith.
  • Environmentalist: Builds National Parks, doesn't clear features, plants forests. Likes civilizations that plant forests or found National Parks. Dislikes civilizations that clear features.
  • Exploitative: Clears all features and improves all possible tiles. Likes civilizations with a high percentage of improved tiles. Dislikes civilizations with low percentage of improved tiles or that found National Parks.
  • Explorer: Tries to explore the map, and likes civilizations that have explored less of the map than itself and dislikes civilizations that have explored more of the map than itself.
  • Fun-Loving: Tries to make the citizens in each city as happy as possible. Likes civilizations that also develop in this fashion.
  • Great Person Advocate: Likes civilizations who are not competing for Great People, and will recruit Great People whenever possible. Dislikes losing a Great Person to another civilization.
  • Heavy Industry: Tries to build up industry, and likes civilizations that also focus on Production.
  • Ideologue: Favors civilizations with the same type of government, dislikes civilizations that have different governments, and really dislikes civilizations with different governments of the same era as its own.
  • Money Grubber: Tries to have the highest possible Gold per turn income. Respects other high income civilizations.
  • Naturalist: Tries to find all natural wonders. Likes civilizations that keep Woods and Rainforest unchopped, and those that establish National Parks.
  • Nuke Happy: Has no hesitation to use nuclear weapons. Respects other civilizations that project strength with nuclear weapons.
  • Paranoid: Likes civilizations who pose no threat. Dislikes civilizations with strong militaries or ones with nearby cities.
  • Populous: Tries to have the highest overall population. Respects other high population civilizations.
  • Standing Army: Always tries to keep a large standing army. Respects other civilizations with large armies.
  • Technophile: Tries to build up Science, and likes civilizations that also focus on Science.
  • Wonder Obsessed: Likes civilizations not competing for wonders, and builds wonders whenever possible. Dislikes losing a wonder to another civilization.

Civ 6 Hojo Guide

See also[editedit source]

Civ 6 Hojo Tokimune

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