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Civilization II: Multiplayer Gold Edition

Windows - 1998

Originally created by legendary game designer Sid Meier, Civilization is a turn-based strategy game in which you attempt to build an empire to stand the test of time. Become Ruler of the World by establishing and leading a civilization from the Stone Age to the Information Age. Wage war, conduct diplomacy, advance your culture, and go head-to-head with history’s greatest leaders as you. Oct 20, 2016 Sid Meier's Civilization VI 6 Gold Edition for PC Game Steam Key Region Free. Item Information. Condition: Brand New. Quantity: 0 available / 2 sold. Buy Civilization VI: Platinum Edition Sid Meier’s Civilization VI: Platinum Edition is the perfect entry point for PC gamers who have yet to experience the addictive gameplay that has made Civilization one of the greatest game series of all time. Sep 17, 2019 Use the coupon code POLYGON10 at checkout to take 10% off sale prices on those three Civ titles. Usually $99.99, Civilization 6: Gold Edition includes six new civilization and scenario DLC packs. The DLC packs The Gold Edition also includes 6 DLCs (you lucky devils) which will add a huge variety of new Civilization leaders, Scenarios, Unique Abilities and Natural Wonders to the game.

Also available on: Mac

4.41 / 5 - 68 votes

Description of Civilization II: Multiplayer Gold Edition

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Brian Reynolds Rising

There is no doubt that this is a fantastic time for Brian Reynolds fans. Microprose has recently released Civ2 Multiplayer Gold, a multiplayer version of the classic game that made Brian a widely-recognized name in the gaming industry, and it's likely that by the time you read this we'll be seeing the full retail release of Sid Meier's Alpha Centauri, a 'Brian Reynolds Design' that picks up where Civilization 2 left off. Having just wrapped up involvement with the Alpha Centauri beta program only a week or so before receiving my copy of Civ2 Gold for this review, I found it impossible not to compare the two in great detail. While this is supposed to be a review of Civ2 Gold and not a preview or review of Alpha Centauri, I'll warn you right now that I don't think I'll be able to discuss Civ2 Gold without mentioning the game that many people think of as 'Civilization 3'. In the end, though, there are no real losers in this comparison - it's a great blessing to strategy gamers everywhere (and perhaps a big problem for their employers and spouses) that both of these games hold up so very well.

Having heard plenty of words like 'ugly' and 'fiasco' (and several not fit for a family publication) used to describe the original CivNet multiplayer adaptation, I was a little concerned when I popped open my copy of Civilization 2 Multiplayer Gold. Loyal Civ2 fans need not worry, however - in addition to the full single-player game and both expansion packs, Civ2 Gold contains a very stable and playable multiplayer component. I'll try to focus on the multiplayer aspects, since Civ2 Gold in single-player mode is essentially still just a very clean and very complete version of the strategy game that GDR's strategy editor Tim Chown once called 'the best PC strategy game that money can buy'. Two years later it's still an excellent bargain.

Far and away most important thing to note about the Civ2 Gold Multiplayer edition is that it is still very much a turn-based game. When you play a game of multiplayer Civ2, you will take turns in fullest sense: there will be a period of time when you are not able to move your units because you are waiting for the other players to move theirs. While you wait you can tinker with production, plan your research efforts, and/or raise and lower your taxes. Any changes you make won't take effect until later, however, because in your empire things only really happen on your turn.

Somewhat surprisingly, this works out pretty well. I played a large number of multiplayer games on a LAN and found that for three players or fewer you rarely find yourself watching the timer and waiting for your turn. Before long you grow accustomed to moving your units during your turn and handling everything else - including diplomacy - during someone else's. Civilization is such a complex game world that there is almost always something useful to look at or do while you are waiting. It's a slightly different story as you add more human competitors - with four players you may start to find yourself idle for a few seconds between your turns at bat, and with a full seven human players the game may seem a little slow (depending on the time limit) for the impatient gamers among us. When I did find myself becoming a little restless I usually came to the conclusion that, well . . . I could really find something worthwhile to do like spending a little extra time in the Civilopedia to figure out what sorts of research would get me to that next crucial Wonder of the world. (In a challenging game filled with human players, every moment you spend in planning between turns usually pays off.) All in all, the turn system works well enough that it's renewing my interest in the multiplayer aspects of Heroes of Might and Magic III, which is allegedly going to have a turn-based system very similar to the one found in Civ2 Gold.

When I say that Civilization is a complex game world, though, it's definitely a relative sort of complexity. Victory in Civ2 sometimes involves the launch of a spaceship - a spaceship that in some senses flies right out of your game of Civilization 2 and right into a game of Sid Meier's Alpha Centauri. While Alpha Centauri bears a family resemblance to its predecessor and may not represent a four light-year leap beyond the gameplay found in Civ2 Gold, it is a substantial evolutionary leap indeed. Anyone who doesn't believe me should spend some time in the Alpha Centauri system and then try a return trip to planet Earth - you'll realize just how much you've changed since you've been away.

We're Not In Kansas Anymore

In some respects Sid Meier's Alpha Centauri is one of the most ambitious multiplayer strategy games ever released. Unlike Civ2 Gold, Alpha Centauri was built from the ground up to be a multiplayer game. It offers up a host of gameplay enhancements and a wide variety of fresh design elements while at the same time allowing all players to take their turns simultaneously. (This is somewhat similar to the simultaneous-turn mode employed in Warlords III.) So even the though the game is considerably more complex than Civilization 2 - you'll find yourself dealing with 3D terrain, a complex sociological model and custom unit designs, among other things - you'll find yourself waiting even less in multiplayer mode than you would in a game of Civ2 Gold. I can only imagine how much more intricate the programming model must be for a game design of this complexity.

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After playing many hours of Alpha Centauri, Civilization2 Gold Multiplayer seems a little bit like 'strategy lite'. Lite or not, though, Civilization 2 in multiplayer mode is still a lot of fun. The multiplayer-specific portions of the interface are pretty basic, but they are solid and they work right out of the box. Saving and loading works for multiplayer games, and if the host crashes then the AI takes over the player slot and server duties are passed on to someone else. You can also re-load the game at any time and swap a human in for AI players, which means that someone who crashes (and has the AI take over for him) has a chance to join back in right away. About the only really negative thing that can be said of the multiplayer suite is that it doesn't spawn - each human participant will have to shell out $29.95 (US) for his or her own copy of the game. Considering the included expansion packs and the excellent single-player value, though, that's still worth the price of admission. Internet play is sponsored on the MSN Gaming Zone - I haven't played on the net but when I checked the site it was midnight (west coast, USA) and there were at least 20 people still playing.

Since Alpha Centauri was designed to be a multiplayer game from the very beginning, I found its multiplayer suite to have nearly every option I could possibly want. There were many instances in playing Civ2 where I found myself missing the features and functionality I enjoyed in Civ2 's heir to the strategy throne. Perhaps the best example I could point to in comparing Civ2 Gold and SMAC is the multiplayer negotiating screen - I found the Civ 2 interface workable but a little difficult to use, while the analogous screen in SMAC is far and away the best negotiation screen I've seen in any multiplayer strategy game, bar none. Have you ever hesitated to trade technologies in a game of Master of Orion 2 because you didn't know who was getting the better end of the deal? In Civ2 you'll still have to refer to your tech chart to figure out who's taking advantage of who, but in Alpha Centauri all of the crucial information is presented in such a way that you can make those tricky trading decisions in only a second or two. In convincingly launching deep strategy into deep space, SMAC manages to overcome almost every nagging shortcoming I encountered in multiplayer turn-based sci-fi strategy games like Master of Orion 2 and Deadlock.

Civ2 Multiplayer Gold and Sid Meier's Alpha Centauri are both games every strategy enthusiast should own. If you've never purchased Civ2 or own the original version and are interested in the expansion scenarios or the multiplayer capabilities, Civ2 Multiplayer Gold is definitely a good buy. Civ2 Multiplayer Gold ably resurrects a classic strategy game of the past, and in doing so paves the way for an equally monumental strategy game of the future. If you see them sitting side by side on the shelf and can only afford one, well then you obviously weren't listening - you should own them both. If you really can only afford one, though - and this is 'off the record' because I'm not reviewing SMAC - you should find your answer somewhere in the night-time sky.

Review By GamesDomain

Comments and reviews

hoskins2021-03-160 point

how do I get this to work on new windows. I get it to start screen but wint go from there.

Akshay2021-01-051 point Windows version

While I respect whoever added this version here, I had crashes and bugs with this version. The only version I found which works on Windows 10 without any extra work is here - https://gamesnostalgia.com/game/sid-meiers-civilization-ii
I used the 17.75 Mb version from the above link and all I had to do was extract the archive, that's it.

AngriffWurst2020-05-173 points Windows version

Game works great as it did all those years ago.
Anyone figure out how to get the music to work?

medvednick2018-02-091 point

I have launched it with emulator from other than T2 link. Works like a charm on my macOS 10.13.
Steps:
1. Install Mac OS 9 app from here: http://www.columbia.edu/~em36/macos9osx.html
2. Transfer Civilization 2 Gold.toast file (no need to unarchive .toast, only zip) by dragging the file to icon of Mac OS 9
3. Install the game
4. Launch from Mac OS 9's application folder

wannaplayciv22016-12-22-2 points

Having same problem, managed to get files into the shared folder etc but when I'm running the application it appears to start but then I just get an 'error 3'..help..

poctic2016-09-045 points

ok, i got this to work. they key is getting the right files in the right places, working til it functions. thanks T2.
Shared Civ Toast, Installer, Civ II Gold
Civ II Gold Civ II Files, other files in civ 2 gold folder

poctic2016-09-041 point

Thanks to T2 for the advice on set up. i followed it, but got the same error message 'Could not find a translation extension with appropriate translators' as other commenters. I did open the Toast folder in OS X, then move the files to Shared folder.
When i tried installing the Civ II Gold update, i got a file not found error: Civilization II Gold. When i try opening Civ II Gold Rel PPC, i get a similar error that this file needs to be in the same folder as the Civilization II application. i don't see any file like that in the zip folder, so i am a bit lost.

k2016-08-240 point

likewise. have installed don't see civ.

Mark2016-08-230 point

T2's instructions do work. But at first Civilisation II Gold.toast is an archive that needs to be opened in the OS X environment - the contents then go in the user/shared folder.

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scoob2016-04-202 points

Retro Gamer, I'm getting the same error message. Did you figure out how to get around it?

Brent2016-04-031 point

'I demand tribute for my patience!' spent so many hours on this game.

Retro Gamer2016-01-120 point

The error i'm getting is: Could not find a translation extension with appropriate translators.

iggy2015-09-131 point

followed these instructions but the game is quitting after initially loading up, saying that there is a type 3 error. any ideas?

T22015-04-2212 points Mac version

HP, I installed it last night and it runs beautifully. Everything you need is there, including the old scenarios I remember. You do need to ensure you have an emulator running OS 9 for it to open. None of these old games will run on OS X. The one I used is this one: http://jon.brazoslink.net/jlg/COIV4.0.1+.zip
There's more info about it here (http://www.macwindows.com/Emulator-for-Mac-OS-9-in-OS-X-updated-for-Mountain-Lion.html), but essentially it's the simplest way to get OS 9 up and running on your modern Mac. Once it's running, just open the Civilisation II Gold.toast file and move the contents to the users/shared folder on your Mac. Open up the emulator, click on the Unix drive, and you'll see Civ there. Just double click and you're away.

hp2015-04-19-8 points Mac version

can someone create a walkthru on how to install and run this please? I'm new to all this stuff and am in dire need of help....

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Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Civilization II: Multiplayer Gold Edition (Windows), read the abandonware guide first!

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Game Extras

Various files to help you run Civilization II: Multiplayer Gold Edition, apply patches, fixes, maps or miscellaneous utilities.

Mac Version

  • Year:1999
  • Publisher:MacSoft
  • Developer:MPS Labs, MicroProse Software, Inc.

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Money makes the world go round, this we know. However, it also makes life in Civilization 6 a great deal easier and a lot more interesting.

So, whether you're looking to get rich quick or dig yourself out of a financial hole, take a look at our top tips for getting Civilization 6 gold and making it work for you.

If you're looking for more resource-focused Civ 6 guides, meanwhile, we also have pages on how to earn Science, how to earn Faith, and how to earn Culture and Tourism in Civ 6, too.

A quick note: we've refreshed out Civ 6 guides for the game's launch on Nintendo Switch, but just be aware that they contain information regarding the Rise and Fall DLC as well as the base game, which means some things only apply if you have that DLC! Otherwise... crack on!

How to get gold in Civilzation 6

Gold gives you a lot of options in Civilzation 6, so it's only fitting that there are an awful lot ways to earn it right from the get go.

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  • Honest toil: The ground is filled with gold. Sort of. Many of the tiles in your territory will yield gold when worked so to find out which are the most profitable you can opt to Show Yield Icons, from the map options menu located above the mini-map. As a rule of thumb, coastal tiles give out gold, with additional earned from resources such as fish, crabs and whales. On land, luxury resources such as truffles, cotton and, of course, diamonds can be prioritised to earn gold.
  • Make your citizens work for you: For each unit of population in your cities, one tile surrounding that city will be worked. Typically, your population does a decent job of choosing the tiles it should be working on but if you find yourself strapped for cash or want to prioritise wealth generation above all else, you can force your population to work specific tiles. To do so, click on a city and then the Manage Citizens icon from the city menu that appears in the bottom right of the screen. From here, you can reallocate citizens to work on the tiles that offer the highest gold yield, if they aren't already. Be aware that this will likely have a knock on effect in reducing the yield of other resources, such as food, science or production. Also, the citizens that you allocate in this way will be locked to these tiles until you tell them otherwise.
  • Trade routes: Pretty simple this one. Researching the early Foreign Trade civic will grant your civilization a trade route and then building a trader in a city will allow that trade route to be worked. Send your trader out to a nearby city-state or rival civilization and reap the benefits. As an additional bonus, any cities of your own that the trade route passes through en route to its destination will gain a trading post that will boost income and serve to increase the active range of your future trade routes.
  • Plunder barbarian outposts: In addition to be a nuisance, barbarians are a good source of gold farming. Clearing a barbarian encampment will offer a handful of gold and may also curry favour with a local city-state or leader making them more likely to trade with you. It's win/win (except for the barbarians, but it's either them or you, right?).
  • Fire sale your assets: While bonus resources, such as fish and deer, provide non-tradeable goods that boost to your gold reserves the big trade money is earned through luxury goods like whales, spices and dyes. Luxury resources provide happiness boosts to your empire but these bonuses do not stack for multiple goods of the same type. If you've got so much incense it's coming out of your ears, keep one and trade the rest off for cold hard cash to rival leaders. You might be surprised by how much some of them will be willing to pay to earn the happiness boost they provide, with the extra income being provided either as a lump sum or on a gold per turn basis.
  • Make smart research choices: If you want to maximise your gold income, take a moment to search out the civics and technologies that boost your yield and be aware of the secondary benefits of some of the less obvious research choices. As well as standout picks such as the Foreign Trade and Guilds civics, and the Currency and Banking technologies, there are many research options that offer less well-advertised bonuses to your gold income. This is particularly true of early-game technologies such as Animal Husbandry and Irrigation, which allow a great many luxury and bonus resources to be worked, as well as civics like Medieval Faires and The Enlightenment. This last provides a tremendous economic policy that can be slotted into your chosen government type to provide a 100 per cent boost to the gold yield from buildings in the Commercial Hub district.

How best to spend gold in Civilzation 6

Easier than earning gold, is spending it. Standing costs such as unit and building maintenance are a constant drain on your finances, so beware having too many idle units sapping your gold resources. Outside of that, gold can be proactively spent in any number of ways in Civilization 6 to bring about any number of favourable results for your empire. Most of these include getting what you want, faster. Others can dig you out of a hole. The most effective of these strategies include:

  • Purchasing tiles: Maybe you have a builder cooling his heels waiting for that resource to fall within your city boundaries so he can rush out and nab it. Maybe you're just a completionist who really wants to join one city's territory to another to form an unbroken boundary line. Whatever the case, purchasing tiles will achieve these goals. If you're likely to be doing this often, consider the Early Empire civic in order to reduce tile purchasing costs by 20 per cent.
  • Purchasing units: Whether for rapid expansion or to fill the gaps in your military left by focusing on scientific endeavours and building world wonders, purchasing units is a quick and easy (but expensive) way to gain a fighting force. This is particularly useful when you need to get a unit quick in order to defend an unguarded city from encroaching barbarian threat. You can also consider the Mercenaries civic to provide a hefty discount to the cost of upgrading your units through cold, hard cash. Alternatively, if you have the majority influence over a city-state you can levy its military units by paying gold to take control of them for 30 turns; useful in a pinch. Or a war.
  • Purchasing buildings: By now, you're beginning to sense a theme. The construction of most buildings can be rushed using gold. It's a very expensive option but works if you're feeling flush and want to finish a building to solve a problem, such as an imminent housing crisis.
  • Purchasing favour: A little different this one. Unlike in Civilization V, city-states no longer require gifts of gold to get them onside, instead preferring you to complete quests to impress them or send traders and envoys to butter them up. However, it's still possible to make rival leaders that little bit more receptive to you by proposing trade agreements that are blatantly in their favour by paying over the odds for something that you want from them. Alternatively, you can pay small amounts of gold to send a delegation to visit a rival leader or to pay to establish a fully fledged embassy in their capital, thus earning both favour and useful information from your officials there.

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If your lust for Civilization 6 knowledge is still going strong, expansion owners should take a look at our Civ 6 Rise and Fall guide hub which takes you through the basics of everything new, whilst we have dedicated pages on Governors and Loyalty, along with how to earn Golden Ages, Era Points and Era Score through Historic Moments, and a full list of new Civs in Civ 6 Rise and Fall and other DLC. Otherwise, our Civilization 6 guide, tips and tricks covers the essentials before you master early game, mid-game and late-game strategies. We also have tips on the new Districts feature, a Leaders list with their Traits and Agendas, plus the best ways to get Gold, Science, and Faith, how to win by Religious Victory, and how to earn the elusive Science Victory and Military domination victory. Finally, here's the Culture Victory, Foreign Tourism, and Domestic Tourism explained in depth.

How much is too much gold in Civilzation 6?

If you're asking this question, you're clearly feeling very wealthy indeed!

There is, of course, no amount of money that should be considered too much. However, you needn't hang on to it and should instead consider spending it in any of the ways outlined above.

Be aware that hording your gold might cause some leaders to grow envious or to demand a far greater amount when trading than if you have a more modest bank balance. However, as the ever helpful Civilopedia points out, 'Money can't buy you love but it can purchase a submarine armed with nuclear missiles, and that's not bad.'