I didn’t have too many problems with Civ 6 and its UI. But if there’s one thing I’ve learned in all my years as an avid gamer, it’s that the community can often make things much better than what we get in the base game.
Back to Game Modes Heroes & Legends is the fifth game mode in Civilization VI, introduced in the Babylon Pack. It includes twelve unique Hero units from the world's myths and legends, each with their own special abilities, which can be discovered by diplomacy and exploration. 1 Contents 2 Mechanics 2.1 Discovery of Heroes 2.2 Summoning and using Heroes 2.3 Heroes' abilities 2.4 Base-game.
. Pack #6: Adds one new civilization and leader, one new game mode, new World Wonders, and one new map. Available March 2021.New game mode requires the Civilization VI Expansion Bundle to play. Civilization VI offers new ways to interact with your world, expand your empire across the map, advance your culture, and compete against history’s greatest leaders to build a civilization that will stand the test of time. Play as one of 20 historical leaders including Roosevelt (America) and Victoria (England). Back to Civilization VI See also: Heroes & Legends (Civ6)#Heroes Great People (GPs) return in Civilization VI. They are exceptional historical figures with special abilities, which appear in your civilization when you develop a particular aspect of the gameplay sufficiently. Unlike in prior games, individual Great People now have distinct bonuses similar to Founding Fathers in Civilization IV. Back to Civilization VI Go to the City article Gold is one of the main statistics in Civilization VI. It is used as the main standardized currency not only of your empire, but also in the entire game world. It is needed for maintaining infrastructure and armies, for trading with other nations and more. Unlike most other statistics, the accumulated amount of Gold is explicitly manifested in the.
In fact, community content is sometimes better than what we get from some DLC packs!
That’s why I decided to take a deep dive into the Steam Workshop of Civilization 6 to see what kind of GUI mods are out there. It’s safe to say that my digital travels rewarded quite a few gems, which is why I decided to create this list to let you know of my favorite finds.
Let me just point out that most of these mods are overall improvements for the game and QOL changes, so these are nothing radical, but can absolutely make a gameplay difference.
15. Radial Measuring Tool
This tool might look quite simple at first glance.
But it’s extremely useful for players who are as lazy as I am. It allows you to take a better look at the distance between your current city (or a location where you’re thinking of building it) and the effects that it will have in comparison to the rest of the tiles on the map, or those adjacent.
It makes for a fantastic add-on if you hate to count the tiles to nearby effects, or where your city will be expanding in the near future.
Plan ahead, plan smart, use mods, fellas.
14. Extended Diplomacy Ribbon
Diplomacy has always been a pain in the ass when playing Civilization. And it didn’t get any better when Civ 6 came around.
In fact, I’d argue that it’s worse – there are now far more options to choose from, and the navigation is still as inconvenient as it has always been.
But the Extended Diplomacy Ribbon mod allows you to have a better view of all the important diplomatic features in one place. No need for you to scroll through endless menus to find out whether you’d like to make a peace deal or not!
13. Cheat Map Editor
Are you looking for a way to edit the map after the game has started, but without having to exit the game?
How Much Does Civ 6 Cost
If so, you’re a damn cheater. Don’t worry though, I’m not judging you.
All you need to do is download this mod– it will allow you to make any modifications that you need to the game map after the game has started. Easy peasy.
12. Enhanced Mod Manager
Now this simple mod allows you to see which other mods are active, and which aren’t.
It splits the screen into two sides and gives you a much better overview of what’s going on with your modding setup. Also much simpler to deal with this UI when you want to turn mods on. Great if you’re big into modding Civ 6 (and I know there’s a lot of options out there).
Simple UI tweak, yet very effective.
11. Better UI Report
The Report Screen isn’t anything out of this world.
But this mod does make it much better by adding additional statistics and info to help you get a stronger grasp of what’s influencing the game.
Again, very simple but really worth the install.
10. More Lenses
Filters; filters everywhere!
This simple mod allows you to filter out the map much better than the base game.
Hard to see the value without giving it a try, so install this bad boy and see what you think.
9. Quick Start
Open the game, go to the menu.
No more terms and conditions, logos, loading screens. Cut the crap out and play, man.
That’s all I want to do – and this mod allows for that to happen. No fuss, just fun.
8. Cheat Menu Panel
Ah, so this is my second (and last) mod for cheaters in Civ 6.
It basically allows you to open a menu where all the cheats are. Can’t get more on the nose than that.
Select the cheat you want to activate and get down to business with your newly-found unfairness over the computer (or other players in your LAN).
7. Better Trade Screen
Become a trade master with the Better Trade Screen Mod, which aims to give you full control over trade routes that run through your empire.
It will allow you to take a better look at everything that’s happening in your lands, as long as it’s related to trading. And you’ll be able to micromanage your finances with other empires in a more complete fashion.
I’d say this is as close to a trading overhaul as we’re going to get from the modding community.
If you’ve been struggling with trading in Civ 6, this is the mod to try out. But I mean, even if you haven’t had any troubles with trade I’d think you should still give it a go.
6. Simple UI Adjustments
I’m not going to lie: this is not an overhaul by any means.
However, I do recommend you guys to get it for the sheer fact that it changes those UI issues that we’ve always complained about, and improves them ever so slightly.
Let’s face it: Civ 6 has many UI issues that are not too detrimental, but make gameplay a tad more tedious than it should be.
This mod makes small changes to the UI that you’ll instantly notice if you’ve been playing the game for over a couple of campaigns.
If you’ve never played it before, it’s an ideal mod to install to get yourself acquainted in Civ 6 without some of its main navigational issues. And you’ll probably never go back to vanilla, either.
Civ 6 Cost Steam
5. Global Relations Panel
I always hated how being good at diplomacy in Civilization almost required a damn PhD.
Global Relations Panel aims to fix the issues that come with diplomacy in the game. How?
By giving you the option to see what other civilizations are doing and how they’re dealing in their own diplomatic environment.
That way you’ll be able to make more informed decisions and get a slight edge over your foes. In fact, let’s not even call it an edge – the computer already knows what you’re doing. This will be placing you on the same page as your foes.
It’s only fair.
4. R.E.D. Modpack
Alright, this might not seem like a change that you would expect someone to make, but it’s a game-changer for me. Brilliant, really.
It makes all units in the game have more “soldiers” in their garrisons, which makes for much more epic battles.
Why have one ship raiding your enemy’s coastlines when you can have three?
Why look at 5 soldiers in an army when you can have 50?
The mod also adds new formations to the game, so prepare to unleash epic battles in your maps and see how things go for your enemies!
Also, I think your enemies will have more units in their armies… but hey, I sold you on the mod didn’t I?
3. Colorized Historic Moments
Yep, this does exactly what you’re thinking. It’s extremely basic and I absolutely love it, so I’m giving it a very good spot on my list.
It simply makes all of the historic moments fully colorized.
Just beware: if you’re downloading mods that add historic moments, those are not going to have colors.
2. Real Great People
I have to admit that, when it comes to immersion, this is one of the best mods in the game – even when all it does is add a few additional pictures to the game’s AI and menus.
Real Great People adds pictures of every single great person in the game so you can put a face on that generic unit that spawns whenever you recruit a scientist, religious person, or otherwise.
Real Great People has become one of my favorite mods for Civ 6 – even taking into account how simple it is.
Absolutely worth a try if you’re persnickety with details.
1. Unique District Icons
Customization is such an important aspect of the game, yet one that seems to be so gleefully ignored by developers.
In fact, in 4X games I’d say that customization is almost as important as the gameplay itself! Well, at least if you’re as much of a fan of storytelling as I am.
In any case, Unique District Icons is one UI mod you’ll definitely want to try. It actually makes your districts feel like something else – something meaningful.
They’re extremely well-made, too.
You can count on these icons to look as good as the vanilla ones (or even better, in some cases!)
In fact, the reason why I’m putting this mod at the top of my list is purely because of how fantastically well-made it is. This may not be a total gamechanger, but it’s something that longtime fans of the series are likely going to appreciate.Browse:CivilizationVideo Games
Great People are the artists, merchants, engineers, scientists, or warriors who can singlehandedly change the course of a civilization. In Civilization VI, each Great Person is an individual with their own name and effect based on their historical influence. Unlike the Civilization V system, Great People are global: they are visible to all players, and they can be visibly competed over between all players.
Great People are Civilian units and have a Movement of 4 and a Combat Strength of 0.
- 3Using Great People
Types of Great People[editedit source]
→ For a list of all the specific Great People see: List of great people
Generating Great People[editedit source]
Great People can be earned by earning enough of the right type of points, and can only be earned by civilizations (not Barbarians or city-states). Each type of Great Person has their own points that are tracked separately. Great Scientist Points cannot count as Great Artist Points, and so on. The number of points needed to earn a particular Great Person depends on that Great Person's era. A Renaissance Era Great Scientist will cost fewer Great Scientist Points than a Modern Era one.
These points come from a variety of sources:
- Districts - Each district, and the buildings within it, provide points towards its associated Great Person type. This is the slow, but steady source of points.
- City Projects - This is an active approach for players to aim for a particular Great Person they want and overtake competing players. For each available Great Person type, any city with its associated district has access to a special project in its production queue. For example, when a Great Prophet is available, cities with Holy Site districts can choose 'Holy Site Prayers – 5 Turns' in their production queue. Choosing one of these projects greatly increases the Great People points for that type once it is completed. These projects also provide yields when they are underway, and can be repeated multiple times.
- Other Bonuses - Points can also be generated through government policies, wonders, unique civilization abilities, etc.
At any given time, one great person of each type (Great Admiral, Artist, Musician, Writer, Engineer, General, Merchant, Prophet, Scientist) is available to all civilizations, and everyone can see everyone else's progress toward earning each each of the people that they're trying to reach. Each time a great person is recruited, the point cost for the next person of that type is increased for all civilizations. You can also choose to pass over a currently available great person in hopes of getting access to a better one. Passing on recruitment costs a fixed number of Points, and you will not be able to recruit a different Great Person of the same type until the great person you passed on is recruited by another civilization at a discounted rate (the original cost less the number of points you gave up to pass on them). You still accumulate additional Points while waiting for a new Great Person to become available.
Players can also 'rush' a Great Person with Patronage by spending an amount of Gold or Faith proportional to the amount of points still needed to recruit the given person. This cannot be done if someone already has enough points to recruit that Great Person, or if the player has previously passed over that Great Person. Great People can also be generated by certain wonders ( e.g. the Stonehenge wonder creates a Great Prophet).
Using Great People[editedit source]
Each individual Great Person has a different effect inspired by history. Most effects are strongly linked to a particular era of play and are not optimal for use outside of that time. The effects fall into two broad categories:
Birth Effects[editedit source]
A Birth Effect happens as soon as the Great Person is spawned on the map and do not need to be activated, acting instead as a passive bonus. These are mostly used for Generals and Admirals (ex. +5 combat strength for units within 2 tiles of a General), however certain other Great People also have passive effects.
Action Effects[editedit source]
An Action Effect must be activated by the Great Person by using a 'charge' at a certain location. The number of charges, the type of location needed, and the effect activated will vary based on the individual. Most individuals only have 1 charge and can only activate at a district matching its type (ex. most Great Scientists have 1 charge and must use it at a Campus). Like other charge-based units, the individual will disappear when all charges are depleted. Great Artists, Musicians, and Writers typically have 2 or 3 charges, each of which creates a great work of the corresponding type.
Note: The Prophets do not have a different effect, as they can only create a religion.