Religion beliefs have been a crucial part of Civilization since the fifth installment of the game.
But they have become absolutely fundamental for a civilization in Civ6.
Civilization 6 is a great 4X game that can give you countless hours of fun, even playing it solo against the AI, and the various Civ 6 leaders help make it a consistently diverse experience. Sid Meier’s Civilization VI, also known as Civilization VI or Civ 6 for short, is a turn-based strategy 4X video game. It is available on multiple platforms, including Microsoft Windows, macOS, Linux, iOS, Nintendo Switch, PlayStation 4, Xbox One, and Android. Civilization VI has attracted a large number of players since its release. Simon Bolivar is a military focused leader that can either pursue domination victory or pivot to any other victory type once enough cities have been captured. They're a great generalist Civ, as the +1 movement is useful for scouting in the early game, the hacienda UI ensures all cities will have high population and production, and the CG.
For that reason, I’ve put together this simple list ranking the best religious beliefs in the game. This info should help you grow and keep your cities at the max of their potential.
As you can imagine, you’re going to need to have at least a semi-formal focus on religion if you wish to make the best of these beliefs.
Simon Bolivar Civ Vi
You cannot simply get them if you aren’t researching the religious aspects of the technology tree. In any case, and without any further ado, these are my top picks.
Cathedrals provide you with faith as well as extra works of art. Which makes this one an ideal worship belief to get if you intend to go for a cultural victory, but you aren’t leaving religion behind.
As one of the best religious buildings in the game, Cathedrals offer a great source of works for gorgeous art.
And that might give you that extra edge to keep your civilization at the top of the cultural leaderboards.
The Meeting House is also a good worship building to get if you want to boost your production. But I still think that the Cathedral is far more useful.
It all depends on what type of victory you’re going for, of course.
9. Jesuit Education
If you’re going for a religious playthrough, the Jesuit Education will help you keep up with research without compromising your main focus on increasing your faith in the game.
With this belief, you’ll have the ability to purchase campuses with faith, saving you the trouble of having to produce extra cash to do it.
As such, you won’t have to aimlessly wander around the map looking for extra ways to generate gold without an army to conquer other civilizations.
Spend that faith and get those schools to build! I figure the church, in real life, might love this ability.
That way they could keep filling their pockets with gold, right?
8. Divine Inspiration
You’ll want to be building a crapload of wonders if you get this belief for your civilization.
It allows each wonder to produce an extra 4 fair on top of any other yields that it gives you. As far as these beliefs go, this is the best one out there if you have a civilization like Egypt, which helps you get your hands on as many wonders as possible throughout the game.
Divine Inspiration will have you producing more faith than any other civilization in the game. If you know how to use it right.
It’s another fantastic way to combine culture and religion into one game!
7. Feed the World
Feed the world will turn your shrines and temples into sources of food for all of your cities, providing you +3 food and +2 housing, and serving as places to keep your inhabitants as happy as possible.
Feed the world turns your religious beliefs into sheer growth power for your cities.
They’ll not only grant you extra spots for citizens, but also food to make them grow faster. Nice!
This effect applies to the Gathering Storm DLC, though. In the base game, they only provide you with food depending on how much faith they generate.
6. Choral Music
Choral Music is the equivalent of Feed the World, but the one you’ll want to get if you’re going for the cultural win.
Columbia Civ 6
Instead of giving you additional food, this belief gives you an amount of culture equal to the amount of faith that a shrine of temple generates.
A fantastic belief to boost your cultural production, and one to use if you’re playing with a civilization like Egypt or Brazil.
It’ll definitely help you get those tourist numbers in the triple digits in no time, should you put it to good use.
5. Religious Unity
We all know how useful city0states have become in Civ6.
And this belief is an even clearer example of how useful they can actually be.
With religious unity, you’ll be getting one extra envoy every time a new city-state adopts your religion, on top of any other envoy you might get from completing a quest with that city-state.
4. Itinerant Preachers
For packed maps, this is a good one.
If you have a ton of towns close to your enemies, or if you really need to spread your religion much faster, Itinerant Preachers makes it so your religion spreads to cities further away by +30% compared to what it would spread otherwise.
This is only recommended if you’re going for a religious win. Otherwise, it won’t be useful at all.
But you might also go for Itinerant Preachers if you want to spread your religion to all neighboring cities, to save yourself the trouble of being religiously overtaken by another rival.
3. Burial Grounds
Burial Grounds allows you to trigger a cultural bomb whenever you complete a Holy Site.
Cultural Bombs turn all adjacent tiles into ones of your own – regardless of whether they’re neutral or owned by another player (depending on the culture of the other civilizations, of course).
2. Religious Colonization
Founding new cities with the Religious Colonization belief will have them instantly spawn with your religion as their main one.
This saves you a lot of trouble and time by making the creation of extra missionaries completely unnecessary.
Isn’t this basically what every world religion wants to see anyways?
Stewardship is the best belief in the game – almost irrelevantly of which victory you’re going for.
It makes it so Campuses and Commercial Hubs give you one extra science and one extra gold, respectively, if your city has your main religion as its primary belief.
I think you can see where I’m going with this…
You’ll be swimming in gold and science if you happen to have a religious expansive empire!Browse:CivilizationVideo Games
Gran Colombia is one of the first two new Civilizations added to Civ 6 as part of the New Frontier pass. Entirely new to the Civ series, Gran Colombia's leader is Simón Bolívar, who brings some useful new units and bonuses to the game.
Here on this page we'll be detailing all the essential info about Simón Bolívar and his Gran Colombian civilization, including all of the unique units, buildings, and bonuses he brings. For more like this, it's worth taking a look at our guide to Maya and Lady Six Sky, who was introduced at the same time.
Civ 6 Gran Colombia: Simón Bolívar's bonuses, unique units and buildings explained
Simón Bolívar is an entirely military-focused leader of Gran Columbia. Here's a rundown of the key info about his new Civ before we get into some playstyle tips below.
Simón Bolívar Unique Ability: Campaña Admirable
- Earn a Commandante Generale, a unique Great General unit, every the game enters a new era.
Simon Bolivar Civ 6 Strategy
Gran Colombia Unique Ability: Ejército Patriota
- +1 Movement to all units.
- Promoting a unit does not end that units turn.
Gran Colombia Unique Unit: Commandante Generale
- A special type of Great Person unique to Bolívar.
- Each has a unique ability, as well as a passive and a retire ability.
Gran Colombia Unique Unit: Llanero
- Industrial Era unique unit the replaces the Cavalry unit, with low maintenance cost.
- +4 Combat Strength for every adjacent Llanero.
- If a Commandante Generale activates its retire ability within range, the Llanero fully heals.
Gran Colombia Unique Building: Hacienda
- Unique building constructed by builder unit, can only be built on Plains, Plains Hills, Grassland, and Grassland Hills.
- Provides +2 Gold, +1 Production and +1 Housing.
- +1 Food for every two adjacent Plantations. Replacement Parts increases this to +1 Food for every one adjacent Plantation.
- +1 Production for every two adjacent Haciendas. Rapid Deployment increases this to +1 Production for every one adjacent Hacienda.
Tips for playing as Gran Colombia with Simón Bolívar in Civ 6
Simón Bolívar's Gran Colombia civilization is centred entirely around military success, with the support of the additional resources gained by his unique Haciendas.
Open, grassy areas are what you should be looking for, allowing you to stack up a number of Haciendas either next to each other or any Plantations you can make nearby.
Early on, you should look to rush the Irrigation technology to unlock Plantations. Get as many Haciendas and Plantations up and running as you can, and then focus on building a strong, Cavalry-heavy military.
Tactically, you want to make the most of Simón Bolívar's various adjacency bonuses. Get a nice horde of Llaneros up and running as soon as you can, and keep a Commandante Generale nearby. Together they should be very hard to kill, especially as your Generale can retire to fully heal all of the nearby Llaneros if you get caught out.
Keeping your cavalry alive for as long as possible should be the backbone of your strategy. Stacking their adjacency bonuses alongside the fact that they can get the free heal from a Promotion without sacrificing an action, and maybe a rush for the Oligarchy policy (more detail in our Civ 6 Governments and Policies list) to make the most of the extra experience, should make for a proper rolling cavalry frontline that's very hard to stop on your way to Domination Victory!